591-592
Preface
Editorial
Nadia Magnenat-Thalmann
593-603
Special Issue Paper
Surface reconstruction by layer peeling
Chi-Wan Lim and Tiow-Seng Tan
604-611
Special Issue Paper
Surface mosaics
Yu-Kun Lai, Shi-Min Hu and Ralph R. Martin
612-621
Special Issue Paper
Variational sphere set approximation for solid objects
Rui Wang, Kun Zhou, John Snyder, Xinguo Liu and Hujun Bao, et al.
622-630
Special Issue Paper
Interactive multi-scale exploration for volume classification
Eric B. Lum, James Shearer and Kwan-Liu Ma
631-641
Special Issue Paper
Interactive 3D video editing
Michael Waschbüsch, Stephan Würmlin and Markus Gross
642-652
Special Issue Paper
Dynamic stills and clip trailers
Yaron Caspi, Anat Axelrod, Yasuyuki Matsushita and Alon Gamliel
653-660
Special Issue Paper
2D shape deformation using nonlinear least squares optimization
Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou and Baining Guo
661-670
Special Issue Paper
Object-based vectorization for interactive image editing
Brian Price and William Barrett
671-681
Special Issue Paper
Interactive image completion with perspective correction
Darko Pavić, Volker Schönefeld and Leif Kobbelt
682-692
Special Issue Paper
Real-time triple product relighting using spherical local-frame parameterization
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang and Bing-Yu Chen
693-701
Special Issue Paper
Correlated visibility sampling for direct illumination
Abhijeet Ghosh and Wolfgang Heidrich
702-712
Special Issue Paper
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields
Naoki Tamura, Henry Johan, Bing-Yu Chen and Tomoyuki Nishita
713-720
Special Issue Paper
Spherical harmonics scaling
Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin and Shimin Hu, et al.
721-728
Special Issue Paper
Estimation of missing markers in human motion capture
Guodong Liu and Leonard McMillan
729-739
Special Issue Paper
Segmenting a deforming mesh into near-rigid components
Tong-Yee Lee, Yu-Shuen Wang and Tai-Guang Chen
740-748
Special Issue Paper
Geometrically based potential energy for simulating deformable objects
Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou and Baining Guo, et al.
749-760
Special Issue Paper
Interactive continuous collision detection for non-convex polyhedra
Xinyu Zhang, Minkyoung Lee and Young J. Kim
761-771
Special Issue Paper
Real-time animation of spark discharge
Katsutsugu Matsuyama, Tadahiro Fujimoto and Norishige Chiba
772-784
Special Issue Paper
R-LODs: fast LOD-based ray tracing of massive models
Sung-Eui Yoon, Christian Lauterbach and Dinesh Manocha
785-792
Special Issue Paper
Interactive ray tracing of skinned animations
Johannes Günther, Heiko Friedrich, Hans-Peter Seidel and Philipp Slusallek
793-804
Special Issue Paper
Probabilistic silhouette based importance toward line-art non-photorealistic rendering
Gershon Elber and Elaine Cohen
805-813
Special Issue Paper
Rendering stylized highlights using projective textures
Jung-Ju Choi and Hwan-Jik Lee
814-824
Special Issue Paper
A unified scheme for adaptive stroke-based rendering
Hyung W. Kang, Charles K. Chui and Uday K. Chakraborty
825-834
Special Issue Paper
Paper craft models from meshes
Idan Shatz, Ayellet Tal and George Leifman
835-844
Special Issue Paper
SnapPaste: an interactive technique for easy mesh composition
Andrei Sharf, Marina Blumenkrants, Ariel Shamir and Daniel Cohen-Or
845-855
Special Issue Paper
A high-capacity steganographic approach for 3D polygonal meshes
Yu-Ming Cheng and Chung-Ming Wang
856-864
Special Issue Paper
Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation
Jinwook Kim, Soojae Kim, Heedong Ko and Demetri Terzopoulos
865-873
Special Issue Paper
Similarity based interpolation using Catmull–Clark subdivision surfaces
Shuhua Lai and Fuhua (Frank) Cheng
874-884
Special Issue Paper
Efficient wavelet construction with Catmull–Clark subdivision
Huawei Wang, Kaihuai Qin and Kai Tang
885-895
Special Issue Paper
Surface remeshing in arbitrary codimensions
Guillermo D. Cañas and Steven J. Gortler
896-905
Special Issue Paper
Interactive aesthetic curve segments
Norimasa Yoshida and Takafumi Saito
906-917
Special Issue Paper
Quadratic approximation to plane parametric curves and its application in approximate implicitization
Ming Li, Xiao-Shan Gao and Shang-Ching Chou
918-925
Special Issue Paper
Fast example-based surface texture synthesis via discrete optimization
Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong and Hujun Bao, et al.
926-935
Special Issue Paper
Real-time structured texture synthesis and editing using image-mesh analogies
Jean-Michel Dischler and Florence Zara
936-945
Special Issue Paper
Completion-based texture design using deformation
Jianbing Shen, Xiaogang Jin, Xiaoyang Mao and Jieqing Feng