619
Editorial
Editorial
Daniel Thalmann and Soraia Raupp Musse
621-629
Original Article
Projective texture atlas construction for 3D photography
Luiz Velho and Jonas Sossai Jr.
631-639
Original Article
Deformation-based interactive texture design using energy optimization
Jianbing Shen, Xiaogang Jin, Xiaoyang Mao and Jieqing Feng
641-650
Original Article
High dynamic range image tone mapping and retexturing using fast trilateral filtering
Jianbing Shen, Xiaogang Jin and Hanqiu Sun
651-660
Original Article
The progressive mesh compression based on meaningful segmentation
Zhi-Quan Cheng, Hua-Feng Liu and Shi-Yao Jin
661-668
Original Article
Handling degenerate cases in exact geodesic computation on triangle meshes
Yong-Jin Liu, Qian-Yi Zhou and Shi-Min Hu
669-677
Original Article
Stop-and-go cloth draping
Pascal Volino and Nadia Magnenat-Thalmann
679-687
Original Article
A combustion-based technique for fire animation and visualization
Kyungha Min and Dimitris Metaxas
689-695
Original Article
A simple footskate removal method for virtual reality applications
Etienne Lyard and Nadia Magnenat-Thalmann
697-705
Original Article
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering
Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto and Tomoyuki Nishita
707-719
Original Article
Reusing view-dependent animation
Parag Chaudhuri, Prem Kalra and Subhashis Banerjee
721-732
Original Article
An adaptive steganographic algorithm for 3D polygonal meshes
Yu-Ming Cheng and Chung-Ming Wang
733-741
Original Article
Block-based image inpainting in the wavelet domain
Ubiratã A. Ignácio and Cláudio R. Jung
743-751
Original Article
Visualizing shape transformation between chimpanzee and human braincases
Matthias Specht, Renaud Lebrun and Christoph P.E. Zollikofer
753-761
Original Article
Motion learning-based framework for unarticulated shape animation
Chao Jin, Thomas Fevens, Shuo Li and Sudhir Mudur
763-771
Original Article
Brush up your painting skills
Realistic brush design for interactive painting applications
Tom Van Laerhoven and Frank Van Reeth
773-782
Original Article
Exact, robust and efficient full visibility computation in Plücker space
Sylvain Charneau, Lilian Aveneau and Laurent Fuchs
783-792
Original Article
Conservative voxelization
Long Zhang, Wei Chen, David S. Ebert and Qunsheng Peng
793-801
Original Article
A topological approach for surface reconstruction from sample points
Helton Hideraldo Bíscaro, Antonio Castelo Filho, Luis Gustavo Nonato and Maria Cristina Ferreira de Olivira
803-812
Original Article
Estimating curvatures and their derivatives on meshes of arbitrary topology from sampling directions
Harlen Costa Batagelo and Shin-Ting Wu
813-821
Original Article
Perceptually meaningful image editing
Manipulating perceived depth and creating the illusion of motion in 2D images
Reynold J. Bailey and Cindy M. Grimm
823-832
Original Article
Sensory state machines for physically-based animation
Rubens Fernandes Nunes, Creto Augusto Vidal and Joaquim Bento Cavalcante-Neto
833-841
Original Article
Image completion based on views of large displacement
Chunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng and Fuyan Zhang
843-849
Original Article
Haptic feedback in mixed-reality environment
Renaud Ott, Daniel Thalmann and Frédéric Vexo
851-860
Original Article
GPU-based particle simulation with inter-collisions
Jeronimo S. Venetillo and Waldemar Celes
861-872
Original Article
Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces
Xin Huang, Sheng Li and Guoping Wang
873-880
Original Article
Three-dimensional oil painting reconstruction with stroke based rendering
Kyong Joon Lee, Dong Hwan Kim, Il Dong Yun and Sang Uk Lee
881-890
Original Article
Contextual void patching for digital elevation models
Lakin Wecker, Faramarz Samavati and Marina Gavrilova
891-896
Original Article
Selection of the most efficient tile size in tile-based cylinder panoramic video coding and transmission
Feng Dai, Yanfei Shen, Yongdong Zhang and Shouxun Lin
897-904
Original Article
Normalpaint: an interactive tool for painting normal maps
Maurício Bammann Gehling, Christian Hofsetz and Soraia Raupp Musse
905-914
Original Article
3D reconstruction from 2D images with hierarchical continuous simplices
Yunhao Tan, Jing Hua and Ming Dong
915-924
Original Article
A new vector field distance transform and its application to mesh processing from 3D scanned data
Marc Fournier, Jean-Michel Dischler and Dominique Bechmann
925-934
Original Article
From dust till drawn
A real-time bidirectional pastel simulation
William Van Haevre, Tom Van Laerhoven, Fabian Di Fiore and Frank Van Reeth
935-944
Original Article
Anti-aliased and real-time rendering of scenes with light scattering effects
Takashi Imagire, Henry Johan, Naoki Tamura and Tomoyuki Nishita
945-954
Original Article
Ribbons
A representation for point clouds
Adam Runions, Faramarz Samavati and Przemyslaw Prusinkiewicz
955-962
Original Article
Improving the sketch-based interface
Forming curves from many small strokes
Richard Pusch, Faramarz Samavati, Ahmad Nasri and Brian Wyvill