463
Editorial
Editorial
Tolga Capin, Selim Balcisoy, Daniel Thalmann, Nadia Magnenat-Thalmann and Tat-Seng Chua
465-474
Original Article
Efficient product sampling using hierarchical thresholding
Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, Victor Ostromoukhov and Pierre Poulin
475-483
Original Article
Determination of camera parameters for character motions using motion area
Ji-Yong Kwon and In-Kwon Lee
485-494
Original Article
Open AccessCaustic spot light for rendering caustics
Xinguo Liu, Zhao Dong, Hujun Bao and Qunsheng Peng
495-503
Original Article
Shape deformation with tunable stiffness
Wenwu Yang, Jieqing Feng and Xiaogang Jin
505-514
Original Article
An improved contrast enhancing approach for color-to-grayscale mappings
Giovane R. Kuhn, Manuel M. Oliveira and Leandro A. F. Fernandes
515-523
Original Article
Perspective-aware texture analysis and synthesis
Weiming Dong, Ning Zhou and Jean-Claude Paul
525-533
Original Article
Self adaptive animation based on user perspective
Parag Chaudhuri, George Papagiannakis and Nadia Magnenat-Thalmann
535-543
Original Article
Adaptive particles for incompressible fluid simulation
Woosuck Hong, Donald H. House and John Keyser
545-553
Original Article
Adjacency-based culling for continuous collision detection
Min Tang, Sung-Eui Yoon and Dinesh Manocha
555-563
Original Article
Efficient reconstruction from non-uniform point sets
Erald Vuçini, Torsten Möller and M. Eduard Gröller
565-575
Original Article
Real-time editing and relighting of homogeneous translucent materials
Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke and Qianyong Chen, et al.
577-585
Original Article
3D Hair sketching for real-time dynamic & key frame animations
Rıfat Aras, Barkın Başarankut, Tolga Çapın and Bülent Özgüç
587-594
Original Article
Motion synthesis with decoupled parameterization
Dongwook Ha and JungHyun Han
595-603
Original Article
Contextual motion field-based distance for video analysis
Yadong Mu, Shuicheng Yan, Thomas Huang and Bingfeng Zhou
605-616
Original Article
Real-time modeling and rendering of raining scenes
Wang Changbo, Zhangye Wang, Xin Zhang, Lei Huang and Zhiliang Yang, et al.
617-623
Original Article
3D mosaics with variable-sized tiles
V.A. Dos Passos and M. Walter
625-633
Original Article
Inversion handling for stable deformable modeling
Ruediger Schmedding and Matthias Teschner
635-647
Original Article
Visibility volumes for interactive path optimization
Manohar B. Srikanth, P.C. Mathias, Vijay Natarajan, Prakash Naidu and Timothy Poston
649-658
Original Article
A GPU-based light hierarchy for real-time approximate illumination
Hyunwoo Ki and Kyoungsu Oh
659-667
Original Article
Fast collision detection using the A-buffer
Hanyoung Jang and JungHyun Han
669-678
Original Article
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Mihai Mudure and Voicu Popescu
679-688
Original Article
A new feature-based method for robust and efficient rigid-body registration of overlapping point clouds
Cagatay Basdogan and A. Cengiz Oztireli
689-698
Original Article
GPU-based point radiation for interactive volume sculpting and segmentation
Hung-Li Jason Chen, Faramarz F. Samavati and Mario Costa Sousa
699-708
Original Article
Vortex methods for incompressible flow simulations on the GPU
Diego Rossinelli and Petros Koumoutsakos
709-717
Original Article
Video enhancement using reference photographs
Cosmin Ancuti, Tom Haber, Tom Mertens and Philippe Bekaert
719-726
Original Article
Visual creation of inhabited 3D environments
An ontology-based approach
Alejandra García-Rojas, Mario Gutiérrez and Daniel Thalmann
727-734
Original Article
Real-time feature-aware video abstraction
Hanli Zhao, Xiaogang Jin, Jianbing Shen, Xiaoyang Mao and Jieqing Feng
735-743
Original Article
System architecture for semantic annotation and adaptation in content sharing environments
Saar De Zutter, Mark Asbach, Sarah De Bruyne, Michael Unger and Mathias Wien, et al.
745-752
Original Article
Sketching freeform meshes using graph rotation functions
Bin Sheng, Enhua Wu and Hanqiu Sun
753-763
Original Article
A virtual painting knife
Naoto Okaichi, Henry Johan, Takashi Imagire and Tomoyuki Nishita
765-773
Original Article
Example-driven animation synthesis
Yu-Shuen Wang and Tong-Yee Lee
775-785
Original Article
Mesh massage
A versatile mesh optimization framework
Tim Winkler, Kai Hormann and Craig Gotsman
787-796
Original Article
Spectral mesh deformation
Guodong Rong, Yan Cao and Xiaohu Guo
797-806
Original Article
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
Enrico Gobbetti, Fabio Marton and José Antonio Iglesias Guitián
807-816
Original Article
Generating vast varieties of realistic leaves with parametric 2Gmap L-systems
Alexandre Peyrat, Olivier Terraz, Stephane Merillou and Eric Galin
817-826
Original Article
Importance sampling of products from illumination and BRDF using spherical radial basis functions
Yu-Ting Tsai, Chin-Chen Chang, Qing-Zhen Jiang and Shr-Ching Weng
827-836
Original Article
A virtual 3D mobile guide in the INTERMEDIA project
Nadia Magnenat-Thalmann, Achille Peternier, Xavier Righetti, Mingyu Lim and George Papagiannakis, et al.
837-845
Original Article
User-centric universal multimedia access in home networks
Bernhard Reiterer, Cyril Concolato, Janine Lachner, Jean Le Feuvre and Jean-Claude Moissinac, et al.
847-855
Original Article
Services surround you
Physical-virtual linkage with contextual bookmarks
Niels Henze, René Reiners, Xavier Righetti, Enrico Rukzio and Susanne Boll