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Volume 1 / 1985 - Volume 28 / 2012
197-208
Original Article
Seamless patches for GPU-based terrain rendering
Yotam Livny, Zvi Kogan and Jihad El-Sana
209-225
Coherent multiresolution isosurface ray tracing
Aaron M. Knoll, Ingo Wald and Charles D. Hansen
227-239
Splitting cubes: a fast and robust technique for virtual cutting
Nico Pietroni, Fabio Ganovelli, Paolo Cignoni and Roberto Scopigno
241-253
Dendritic stylization
Jeremy Long and David Mould
255-265
Fur simulation with spring continuum
Alexis Angelidis and Brendan McCane
267-278
Hierarchical aggregation for efficient shape extraction
Chunxia Xiao, Hongbo Fu and Chiew-Lan Tai
279-288
Implicit modeling from polygon soup using convolution
Xiaogang Jin, Chiew-Lan Tai and Hailin Zhang
289-295
Robust detection of perceptually salient features on 3D meshes
Mao Zhihong, Cao Guo and Zhao Mingxi
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