377-380
Editorial
Editorial
Geoff Wyvill
381-389
Original Article
Incorporating object-centered sampling and Delaunay tetrahedrization for visual hull reconstruction
Xin Liu, Marina L. Gavrilova and Jon Rokne
391-399
Original Article
Creating MPU implicit surfaces from unoriented point sets with orientation inference
Yi-Ling Chen and Shang-Hong Lai
401-410
Original Article
Variational tetrahedral mesh generation from discrete volume data
J. Dardenne, S. Valette, N. Siauve, N. Burais and R. Prost
411-421
Original Article
Streaming surface sampling using Gaussian ε-nets
Pablo Diaz-Gutierrez, Jonas Bösch, Renato Pajarola and M. Gopi
423-430
Original Article
Maximal independent set graph partitions for representations of body-centered cubic lattices
Kenny Erleben
431-439
Original Article
An improved belief propagation method for dynamic collage
Yingzhen Yang, Yichen Wei, Chunxiao Liu, Qunsheng Peng and Yasuyuki Matsushita
441-449
Original Article
Automatic view selection through depth-based view stability analysis
Pere-Pau Vázquez
451-459
Original Article
An information theoretic approach to camera control for crowded scenes
Cagatay Turkay, Emre Koc and Selim Balcisoy
461-467
Original Article
Pick-by-vision: augmented reality supported order picking
Rupert Reif and Willibald A. Günthner
469-477
Original Article
Realistic real-time sound re-synthesis and processing for interactive virtual worlds
Fernando Trebien and Manuel M. Oliveira
479-485
Original Article
Fragment-based responsive character motion for interactive games
Xi Cheng, Gengdai Liu, Zhigeng Pan and Bing Tang
487-497
Original Article
Real time falling animation with active and protective responses
Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu and Bing Tang
499-508
Original Article
Efficient motion data indexing and retrieval with local similarity measure of motion strings
Shuangyuan Wu, Shihong Xia, Zhaoqi Wang and Chunpeng Li
509-518
Original Article
Motion constraint
Daniel Raunhardt and Ronan Boulic
519-527
Original Article
Fluid-based hatching for tone mapping in line illustrations
Afonso Paiva, Emilio Vital Brazil, Fabiano Petronetto and Mario Costa Sousa
529-537
Original Article
An extended GPU radiosity solver
Including diffuse and specular reflectance and transmission
Günter Wallner
539-547
Original Article
High-quality brightness enhancement functions for real-time reverse tone mapping
Rafael Pacheco Kovaleski and Manuel M. Oliveira
549-557
Original Article
Towards multi-perspective rasterization
Xuan Yu, Jingyi Yu and Leonard McMillan
559-564
Original Article
Fast real-time caustics from height fields
Cem Yuksel and John Keyser
565-572
Original Article
Compact real-time modeling of seated humans by video sprite sequence quantization
Chun Jia and Voicu Popescu
573-579
Original Article
Feature-rich distance-based terrain synthesis
Brennan Rusnell, David Mould and Mark Eramian
581-588
Original Article
Feature enhancement by volumetric unsharp masking
Yubo Tao, Hai Lin, Hujun Bao, Feng Dong and Gordon Clapworthy
589-597
Original Article
Adaptive smooth surface fitting with manifolds
Cindy Grimm, Tao Ju, Ly Phan and John Hughes
599-607
Original Article
Dual-RBF based surface reconstruction
Yuxu Lin, Chun Chen, Mingli Song and Zicheng Liu
609-616
Original Article
Mr-SDM: a novel statistical deformable model for object deformation
Qizhen He, Horace H. S. Ip, Jun Feng and Xianbin Cao
617-625
Original Article
Generating anatomical substructures for physically-based facial animation. Part 1: A methodology for skull fitting
Olusola O. Aina
627-635
Original Article
Interactive skeletonization of intensity volumes
Sasakthi S. Abeysinghe and Tao Ju
637-646
Original Article
Light source estimation of outdoor scenes for mixed reality
Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae and Qunsheng Peng
647-656
Original Article
Inherent limitations on specular highlight analysis
Lorcán Mac Manus, Masahiro Iwasaki, Katsuhiro Kanamori, Satoshi Sato and Neil Anthony Dodgson
657-665
Original Article
Automatic registration of multiple range images based on cycle space
Fei Hou, Yue Qi, Xukun Shen, Shen Yang and Qinping Zhao
667-675
Original Article
Salient spectral geometric features for shape matching and retrieval
Jiaxi Hu and Jing Hua
677-686
Original Article
An efficient two steps algorithm for wide baseline image matching
Cosmin Ancuti, Codruta Orniana Ancuti and Philippe Bekaert
687-696
Original Article
Physically based simulation of thin-shell objects’ burning
Shiguang Liu, Qiguang Liu, Tai An, Jizhou Sun and Qunsheng Peng
697-705
Original Article
Real-time multi-band synthesis of ocean water with new iterative up-sampling technique
E. Miandji, M. H. Sargazi Moghadam, Faramarz F. Samavati and M. Emadi
707-712
Original Article
Simulation of swirling bubbly water using bubble particles
Ho-Young Lee, Jeong-Mo Hong and Chang-Hun Kim
713-718
Original Article
Interchangeable SPH and level set method in multiphase fluids
Ho-Young Lee, Jeong-Mo Hong and Chang-Hun Kim
719-727
Original Article
A fast method for simulating destruction and the generated dust and debris
Takashi Imagire, Henry Johan and Tomoyuki Nishita