397
Editorial
Editorial
Nadia Magnenat-Thalmann
399-407
Original Article
Real-time computation of photic extremum lines (PELs)
Long Zhang, Ying He and Hock-Soon Seah
409-419
Original Article
Adaptive voxels: interactive rendering of massive 3D models
Fenglin Tian, Wei Hua, Zilong Dong and Hujun Bao
421-431
Original Article
Color juxtaposition for pointillism based on an artistic color model and a statistical analysis
SangHyun Seo and KyungHyun Yoon
433-443
Original Article
Perceptual-saliency extremum lines for 3D shape illustration
Yongwei Miao and Jieqing Feng
445-455
Original Article
Real-time coherent stylization for augmented reality
Shandong Wang, Kangying Cai, Jian Lu, Xuehui Liu and Enhua Wu
457-465
Original Article
GPU rendering for tiled multi-projector autostereoscopic display based on chromium
Jianli Luo, Kaihuai Qin, Yanxia Zhou, Miao Mao and Ruirui Li
467-476
Original Article
Live path: adaptive agent navigation in the interactive virtual world
Shin-Jin Kang, YongO Kim and Chang-Hun Kim
477-486
Original Article
Combined X-ray and facial videos for phoneme-level articulator dynamics
Hui Chen, Lan Wang, Wenxi Liu and Pheng-Ann Heng
487-495
Original Article
Real-time data driven deformation with affine bones
Byung-Uck Kim, Wei-Wei Feng and Yizhou Yu
497-503
Original Article
One step at a time: animating virtual characters based on foot placement
Arjan Egges and Ben van Basten
505-519
Original Article
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
Stephane Gobron, Junghyun Ahn, Georgios Paltoglou, Michael Thelwall and Daniel Thalmann
521-531
Original Article
A Virtual World Grammar for automatic generation of virtual worlds
Tomas Trescak, Marc Esteva and Inmaculada Rodriguez
533-542
Original Article
A high dynamic range rendering pipeline for interactive applications
In search for perceptual realism
Josselin Petit and Roland Brémond
543-553
Original Article
Animation rendering with Population Monte Carlo image-plane sampler
Yu-Chi Lai, Stephen Chenney, Feng Liu, Yuzhen Niu and Shaohua Fan
555-563
Original Article
Realistic rendering of bokeh effect based on optical aberrations
Jiaze Wu, Changwen Zheng, Xiaohui Hu, Yang Wang and Liqiang Zhang
565-574
Original Article
A hybrid approach to interactive global illumination and soft shadows
Erik Knauer, Jakob Bärz and Stefan Müller
575-582
Original Article
Environmental lighting on dynamic objects using hemicube bit masks
Franz K. Lankes, Markus Platz and Marc Stamminger
583-593
Original Article
Real-time single scattering inside inhomogeneous materials
D. Bernabei, F. Ganovelli, N. Pietroni, P. Cignoni and S. Pattanaik, et al.
595-605
Original Article
A graph-based representation of game scenarios; methodology for minimizing anomalies in computer game
Jung-Yong Park and Jong-Hee Park
607-617
Original Article
3D-freehand-pose initialization based on operator’s cognitive behavioral models
Zhiquan Feng, Minming Zhang, Zhigeng Pan, Bo Yang and Tao Xu, et al.
619-628
Original Article
Usability evaluation of virtual reality interaction techniques for positioning and manoeuvring in reduced, manipulation-oriented environments
Diego Martinez, Suzanne Kieffer, Jonatan Martinez, Jose P. Molina and Benoit Macq, et al.
629-638
Original Article
Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation
Maya Ozaki, Like Gobeawan, Shinya Kitaoka, Hirofumi Hamazaki and Yoshifumi Kitamura, et al.
639-648
Original Article
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images
Seunghyun Han, Niels A. Nijdam, Jérôme Schmid, Jinman Kim and Nadia Magnenat-Thalmann
649-657
Original Article
The physiological mirror—a system for unconscious control of a virtual environment through physiological activity
Christoph Groenegress, Bernhard Spanlang and Mel Slater
659-667
Original Article
Curling and clumping fur represented by texture layers
Paulo Silva, Yosuke Bando, Bing-Yu Chen and Tomoyuki Nishita
669-678
Original Article
Inverse lighting and photorealistic rendering for augmented reality
Miika Aittala
679-686
Original Article
Fast indirect illumination using Layered Depth Images
Matthias Nießner, Henry Schäfer and Marc Stamminger
687-695
Original Article
Volumetric ambient occlusion for volumetric models
Marc Ruiz, Lázló Szirmay-Kalos, Tamás Umenhoffer, Imma Boada and Miquel Feixas, et al.
697-706
Original Article
A novel terrain rendering algorithm based on quasi Delaunay triangulation
Xin Liu, Jon G. Rokne and Marina L. Gavrilova
707-719
Original Article
A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization
Jordi Roca, Victor Moya, Carlos Gonzalez, Vicente Escandell and Albert Murciego, et al.
721-729
Original Article
Content-aware copying and pasting in images
Meng Ding and Ruo-Feng Tong
731-738
Original Article
Example-based contrast enhancement by gradient mapping
Hua Huang and Xuezhong Xiao
739-748
Original Article
Contrast prescription for multiscale image editing
Dawid Paja̧k, Martin Čadík, Tunç Ozan Aydın, Makoto Okabe and Karol Myszkowski, et al.
749-759
Original Article
Optimal multiple-seams search for image resizing with smoothness and shape prior
Dongfeng Han, Milan Sonka, John Bayouth and Xiaodong Wu
761-768
Original Article
Local albedo-insensitive single image dehazing
Jiawan Zhang, Liang Li, Guoqiang Yang, Yi Zhang and Jizhou Sun
769-778
Original Article
Nonhomogeneous scaling optimization for realtime image resizing
Yong Jin, Ligang Liu and Qingbiao Wu
779-789
Original Article
Monge mapping using hierarchical NURBS
Wenyu Chen, Jianmin Zheng and Yiyu Cai
791-800
Original Article
Filling n-sided regions with G1 triangular Coons B-spline patches
Kan-Le Shi, Jun-Hai Yong, Jia-Guang Sun, Jean-Claude Paul and He-Jin Gu
801-811
Original Article
An additional branch free algebraic B-spline curve fitting method
Mingxiao Hu, Jieqing Feng and Jianmin Zheng
813-822
Original Article
Constructing up to G2 continuous curve on freeform surface
Xiaoping Wang, Yaqin Meng, Zhiguo Wang and Liyan Zhang
823-829
Original Article
Generating B-spline curves with points, normals and curvature constraints: a constructive approach
Abdulwahed Abbas, Ahmad Nasri and Takashi Maekawa
831-840
Original Article
Shape enhancement for rapid prototyping
R. Pintus, E. Gobbetti, P. Cignoni and R. Scopigno
841-851
Original Article
Subdivision depth computation for n-ary subdivision curves/surfaces
Ghulam Mustafa and Muhammad Sadiq Hashmi
853-863
Original Article
A fully geometric approach for developable cloth deformation simulation
Ming Chen and Kai Tang
865-872
Original Article
Solving the Shallow Water equations using 2D SPH particles for interactive applications
Hyokwang Lee and Soonhung Han
873-881
Original Article
Multilevel vorticity confinement for water turbulence simulation
Taekwon Jang, Heeyoung Kim, Jinhyuk Bae, Jaewoo Seo and Junyong Noh
883-891
Original Article
Visual simulation of mixed-motion avalanches with interactions between snow layers
Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi and Tomoyuki Nishita
893-901
Original Article
A nonsmooth nonlinear conjugate gradient method for interactive contact force problems
Morten Silcowitz-Hansen, Sarah Niebe and Kenny Erleben
903-914
Original Article
Multi-rate coupling of physical simulations for haptic interaction with deformable objects
Guido Böttcher, Dennis Allerkamp and Franz-Erich Wolter
915-922
Original Article
Noise- and compression-robust biological features for texture classification
Gaëtan Martens, Chris Poppe, Peter Lambert and Rik Van de Walle
923-932
Original Article
Real-time foveation filtering using nonlinear Mipmap interpolation
Xin Zhang, Zhangye Wang, Ran Wang, Zhonglei Yang and Wei Chen, et al.
933-942
Original Article
Example-based painting guided by color features
Hua Huang, Yu Zang and Chen-Feng Li
943-950
Original Article
A GPU-based matting Laplacian solver for high resolution image matting
Mengcheng Huang, Fang Liu and Enhua Wu
951-964
Original Article
Periodic pattern of texture analysis and synthesis based on texels distribution
Yan Gui and Lizhuang Ma
965-974
Original Article
Highlights on weathering effects
Improving the appearance modeling of weathering effects on images
Djalma Bandeira and Marcelo Walter
975-984
Original Article
A PDE method for patchwise approximation of large polygon meshes
Yun Sheng, Alexei Sourin, Gabriela Gonzalez Castro and Hassan Ugail
985-995
Original Article
Perceptually-motivated shape exaggeration
Xin Zhang, Wei Chen, Jing Fang, Rui Wang and Qunsheng Peng
997-1005
Original Article
Prior model evaluation from Null Space Compensation perspective with application to surface reconstruction from single images
Iman Y. Liao and Munir Zaman
1007-1016
Original Article
Precise Hausdorff distance computation for planar freeform curves using biarcs and depth buffer
Yong-Joon Kim, Young-Taek Oh, Seung-Hyun Yoon, Myung-Soo Kim and Gershon Elber
1017-1025
Original Article
Fusion of disconnected mesh components with branching shapes
Juncong Lin, Xiaogang Jin and Charlie C. L. Wang
1027-1036
Original Article
Cage-free local deformations using green coordinates
Zheng Li, David Levin, Zhengjie Deng, Dingyuan Liu and Xiaonan Luo
1037-1047
Original Article
View-dependent exploration of massive volumetric models on large-scale light field displays
José Antonio Iglesias Guitián, Enrico Gobbetti and Fabio Marton
1049-1059
Original Article
Direct raycasting of unstructured cell-centered data by discontinuity Roe-average computation
Qianli Ma, Huaxun Xu, Liang Zeng, Xun Cai and Sikun Li
1061-1070
Original Article
An efficient clustering method for fast rendering of time-varying volumetric medical data
Zhenlan Wang, Binh P. Nguyen, Chee-Kong Chui, Jing Qin and Chuan-Heng Ang, et al.
1071-1077
Original Article
Interactive 3D visualization for wireless sensor networks
Reda ElHakim and Mohamed ElHelw
1079-1089
Original Article
Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction
Baoquan Liu, Gordon J. Clapworthy and Feng Dong
1091-1100
Original Article
TF–DF indexing for mocap data segments in measuring relevance based on textual search queries
Sindharta Tanuwijaya and Yoshio Ohno
1101-1111
Original Article
A novel semi-blind-and-semi-reversible robust watermarking scheme for 3D polygonal models
Chao-Hung Lin, Min-Wen Chao, Chan-Yu Liang and Tong-Yee Lee
1113-1122
Original Article
Streaming compression of hexahedral meshes
Clement Courbet and Martin Isenburg
1123-1134
Original Article
Seamless video composition using optimized mean-value cloning
Zhi-Feng Xie, Yang Shen, Li-Zhuang Ma and Zhi-Hua Chen
1135-1143
Original Article
A new image-based CAPTCHA using the orientation of the polygonally cropped sub-images
Jong-Woo Kim, Woo-Keun Chung and Hwan-Gue Cho
1145-1154
Original Article
Scalable real-time planar targets tracking for digilog books
Kiyoung Kim, Vincent Lepetit and Woontack Woo