Lecture Notes in Computer Science, 2007, Volume 4835/2007, 500-511, DOI: 10.1007/978-3-540-77120-3_44

I/O-Efficient Map Overlay and Point Location in Low-Density Subdivisions

Mark de Berg, Herman Haverkort, Shripad Thite and Laura Toma

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Abstract

We present improved and simplified I/O{\textsc{i/o}} -efficient algorithms for two problems on planar low-density subdivisions, namely map overlay and point location. More precisely, we show how to preprocess a low-density subdivision with n edges in O(sort(n))O({\mathit{sort}}(n)) i/o’s into a compressed linear quadtree such that one can:
  compute the overlay of two preprocessed subdivisions in O(scan(n))O({\mathit{scan}}(n)) i/o’s, where n is the total number of edges in the two subdivisions,
  answer a single point location query in O(log B n) i/o’s and k batched point location queries in O(scan(n) + sort(k))O({\mathit{scan}}(n) + {\mathit{sort}}(k)) i/o’s.
For the special case where the subdivision is a fat triangulation, we show how to obtain the same bounds with an ordinary (uncompressed) quadtree, and we show how to make the structure fully dynamic using O(log B n) i/o’s per update. Our algorithms and data structures improve on the previous best known bounds for general subdivisions both in the number of i/o’s and storage usage, they are significantly simpler, and several of our algorithms are cache-oblivious.
MdB and ST were supported by the Netherlands’ Organisation for Scientific Research (NWO).

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