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Embodiment, Perception, and Virtual Reality
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Embodiment, Perception, and Virtual Reality
Melanie Chan3 
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Leeds Metropolitan University, Calverley Street, Leeds, LS1 3HE, UK |
Abstract
Virtual reality flight simulators and architectural walk-through models appear to be based on the notion of reproducing reality
or embodied presence. Theme parks and computer entertainment games however use virtual reality technologies to construct elaborate
fantasy worlds. Human beings have continually tried to explore varying dimensions of consciousness through incantations, meditation,
prayer, dream states, drugs and fantasies. Cultural forms such as film, literature, art and virtual reality could be considered
as a means of producing virtual realities which allow the exploration of consciousness in particular ways. Each of these cultural
forms operates slightly differently due to the potential and limitations of different media. The following discussion suggests
that virtual reality is a specific cultural form which enables us to extend our human embodied condition by enhancing our
capacities to think and act creatively.
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