This paper describes an efficient method to make an individual face for animation from several possible inputs and how to
use this result for a realistic talking head communication in a virtual world. We present a method to reconstruct 3D facial
model from two orthogonal pictures taken from front and side views. The method is based on extracting features from a face
in a semiautomatic way and deforming a generic model. Texture mapping based on cylindrical projection is employed using a
composed image from the two images. A reconstructed head is animated immediately and is able to talk with given text, which
is transformed to corresponding phonemes and visemes. We also propose a system for individualized face-to-face communication
through network using MPEG4.
Keywords Cloning - orthogonal pictures - DFFD - texture mapping - talking head - visemes - animation