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Solving Partially Observable Problems by Evolution and Learning of Finite State Machines
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Solving Partially Observable Problems by Evolution and Learning of Finite State Machines
Eduardo Sanchez5 , Andrés Pérez-Uribe6 and Bertrand Mesot5 
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Logic Systems Laboratory, Computer Science Department, Swiss Federal Institute of Technology-Lausanne, Lausanne |
| (6) |
Parallelism and Artificial Intelligence Group, Department of Informatics, University of Fribourg, Switzerland |
Abstract
Finite state machines (FSM) have been successfully used to implement the control of an agent to solve particular sequential
tasks. Nevertheless, finite state machines must be hand-coded by the engineer, which might be very difficult for complex tasks.
Researchers have used evolutionary techniques to evolve finite state machines and find automatic solutions to sequential tasks.
Their approach consists on encoding the state-transition table defining a finite state machine in the genome. However, the
search space of such approach tends to be innecesarily huge. In this article, we propose an alternative approach for the automatic
design of finite state machines using artificial evolution and learning techniques: the SOS-algorithm. We have obtained very impresive results on experimental work solving partially observable problems.
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