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Tecolote: An Object-Oriented Framework for Physics Development
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Tecolote: An Object-Oriented Framework for Physics Development
J. C. Marshall6, L. A. Ankeny6, S. P. Clancy6, J. H. Hall6, J. H. Heiken6, K. S. Holian6, S. R. Lee6, G. R. McNamara6, J. W. Painter6, M. E. Zander6, J. C. Cummings7, S. W. Haney7, S. R. Karmesin7, W. F. Humphrey7, J. V. Reynders7, T. W. Williams7 and R. L. Graham8
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Tecolote Team, Los Alamos National Laboratory, Los Alamos, NM 87545, USA |
| (7) |
POOMA Team, Los Alamos National Laboratory, Los Alamos, NM 87545, USA |
| (8) |
Silicon Graphics Inc., Mountain View, CA, 94043, USA |
Abstract
We describe a physics-prototyping environment, called the Tecolote Framework, which allows model developers to work more efficiently
and accurately. This Framework provides a parallel computer-science support layer and a set of highlevel physics-modeling
components such as meshes, fields, operators, and a simple database. A new model can be plugged into the Framework’s support
system in a matter of minutes through our generic interface. The model developer can then use the Framework’s fields and operators
to write parallel physics equations that will run both reliably and efficiently on large numbers of processors. The developer
has immediate access to parallel input, output, and graphics capabilities.
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