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Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments
| Book Series | Lecture Notes in Computer Science |
| Publisher | Springer Berlin / Heidelberg |
| ISSN | 0302-9743 (Print) 1611-3349 (Online) |
| Volume | Volume 1434/1998 |
| Book | Virtual Worlds |
| DOI | 10.1007/3-540-68686-X |
| Copyright | 1998 |
| ISBN | 978-3-540-64780-5 |
| DOI | 10.1007/3-540-68686-X_9 |
| Pages | 97-106 |
| Subject Collection | Computer Science |
| SpringerLink Date | Wednesday, January 09, 2008 |
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Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments
Paul Richard2 , Philippe Hareux2 , Philippe Coiffet2 and Grigore Burdea3 
| (2) |
Laboratoire de Robotique de Paris, UPMC-UVSQ-CNRS, 10-12 avenue de l’Europe, 78140 Velizy, France |
| (3) |
CAIP Center, Frelinghuyssen Rd, P.O. Box 1390, NJ, USA |
Abstract
In this paper, we present the results of a human factor study aimed at comparing the effect of stereoscopic versus monoscopic
viewing on human tracking performance. The experimental paradigm involved tracking and grasping gestures toward a 3D moving
object. This experiment was performed using different frame rates (from 28 frames per second (fps) down to 1 fps). Results
show that monoscopic viewing allowed stable performance (grasping completion time) down to 14 fps. Stereoscopic viewing extended
this stabilty to 9 fps, and decrease task completion time by 50 % for frame rate under 7 fps. We observed that stereoscopic
viewing did not much increase performance for high frame rates.
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