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Efficient Update Strategies for Geometric Computing with Uncertainty
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Efficient Update Strategies for Geometric Computing with Uncertainty
Richard Bruce6 , Michael Hoffmann6 , Danny Krizanc7 and Rajeev Raman6 
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Department of Mathematics and Computer Science, University of Leicester, Leicester, LE1 7RH, UK |
| (7) |
Department of Mathematics and Computer Science, Wesleyan University, Middletown, CT 06459, USA |
Abstract
We consider the problems of computing maximal points and the convex hull of a set of points in 2D, when the points are “in motion.” We assume that the point locations (or trajectories) are not known precisely and determining these values exactly is feasible, but expensive. In our model, the algorithm only knows areas
within which each of the input points lie, and is required to identify the maximal points or points on the convex hull correctly
by updating some points (i.e. determining exactly their location). We compare the number of points updated by the algorithm on a given
instance to the minimum number of points that must be updated by an omniscient adversary in order to provably compute the
answer correctly. We give algorithms for both of the above problems that always update at most 3 times as many points as the
adversary, and show that this is the best possible. Our model is similar to that of [5,2].
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