This paper presents some algorithms for a novel simulation of the folding and cut crafts in Chinese Paper-cut. All algorithms
in simulation are designed by consideration of the real Paper-cut’s whole process. We applies area filling algorithm, polygon
clipping algorithm, contour extraction algorithm and subdivision curve algorithm, with the proper improvement that meets the
technique of the art in the nature, to yield some vivid Paper-cut works. Our approach is feasible to anyone with the desire,
due to Paper-cut illumines itself in 2D and all the operations are also in 2D.Moverover, recent compelling graphic systems,
such as Flash, Photoshop, Maya and 3DMax, did not provide a similar interface for paper’s fold and decorative pattern which
are primary elements in Paper-cut. However, our approach not only meets the interest of the Paper-cut, but also holds an interface
for these compelling systems because of measuring up the SVG.
Keywords NPR - Polygon Clipping - Contour Extraction - Subdivision Curve - Paper-Cut - SVG