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Creating dream.Medusa to Encourage Dialogue in Performance
| Book Series | Lecture Notes in Computer Science |
| Publisher | Springer Berlin / Heidelberg |
| ISSN | 0302-9743 (Print) 1611-3349 (Online) |
| Volume | Volume 5531/2009 |
| Book | Smart Graphics |
| DOI | 10.1007/978-3-642-02115-2 |
| Copyright | 2009 |
| ISBN | 978-3-642-02114-5 |
| DOI | 10.1007/978-3-642-02115-2_24 |
| Pages | 275-278 |
| Subject Collection | Computer Science |
| SpringerLink Date | Friday, May 22, 2009 |
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Creating dream.Medusa to Encourage Dialogue in Performance
Robyn Taylor22 , Pierre Boulanger22 and Patrick Olivier23 
| (22) |
Advanced Man-Machine Interface Laboratory, Department of Computing Science, University of Alberta, T6G 2E8 Edmonton, Alberta, Canada |
| (23) |
Computing Science, Culture Lab, Newcastle University, Newcastle upon Tyne, UK |
Abstract
In a lucid dream, a dreamer becomes conscious that she can interact with and control events in the dream environment. Using
gestural control devices and responsive video visualization of vocal interaction, our interactive performance, dream.Medusa, invites four participants selected from the observing audience to experience a simulated lucid dream. The participatory
nature of the dream.Medusa performance facilitates a dialogical exchange between performer and participants in order to collaboratively create an aesthetic
experience.
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