Front matter
1
Sketching and Experience Design
2-3
Intelligent Architecture: Embedding Spaces with a Mind for Augmented Interaction
4-5
The Future of Web Interfaces
6-17
An Investigation into the Use of Tactons to Present Progress Information
18-29
Haptizing Wind on a Weather Map with Reactive Force and Vibration
30-42
Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies
43-56
Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study
57-68
Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices
69-79
DIZI: A Digital Ink Zooming Interface for Document Annotation
80-93
TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays
94-105
Responsive Interaction Based on Sketch in Concept Styling
106-116
Natural Language Query vs. Keyword Search: Effects of Task Complexity on Search Performance, Participant Perceptions, and Preferences
117-129
“THAT’s What I Was Looking For”: Comparing User-Rated Relevance with Search Engine Rankings
130-143
Effects of Display Configurations on Document Triage
144-157
Searching for Music: How Feedback and Input-Control Change the Way We Search
158-169
Galactic Dimensions: A Unifying Workstyle Model for User-Centered Design
170-183
A Formal Description of Multimodal Interaction Techniques for Immersive Virtual Reality Applications
184-197
Analysing User Confusion in Context Aware Mobile Applications
198-212
Attach Me, Detach Me, Assemble Me Like You Work
213-226
Bringing Dynamic Queries to Mobile Devices: A Visual Preference-Based Search Tool for Tourist Decision Support
227-239
Mobile Photo Browsing with Pipelines and Spatial Cues
240-252
Visual Interface and Control Modality: An Experiment About Fast Photo Browsing on Mobile Devices
253-266
The Effect of Age and Font Size on Reading Text on Handheld Computers
267-280
Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs
281-294
Flexible Reporting for Automated Usability and Accessibility Evaluation of Web Sites
295-308
The Focus-Metaphor Approach: A Novel Concept for the Design of Adaptive and User-Centric Interfaces
309-322
Working Out a Common Task: Design and Evaluation of User-Intelligent System Collaboration
323-336
Interactivity and Expectation: Eliciting Learning Oriented Behavior with Tutorial Dialogue Systems
337-349
Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces
350-363
Analysis of User Behavior on High-Resolution Tiled Displays
364-376
Interaction and Co-located Collaboration in Large Projection-Based Virtual Environments
377-390
Using Real-Life Troubleshooting Interactions to Inform Self-assistance Design
391-404
Feedback from Usability Evaluation to User Interface Design: Are Usability Reports Any Good?
405-417
Assessing Interaction Styles in Web User Interfaces
418-430
Usability Specialists – ‘A Mommy Mob’, ‘Realistic Humanists’ or ‘Staid Researchers’? An Analysis of Usability Work in the Software Product Development
431-442
Exposing Middle School Girls to Programming via Creative Tools
443-456
Exploring Verbalization and Collaboration of Constructive Interaction with Children
457-469
A Structured Expert Evaluation Method for the Evaluation of Children’s Computer Games
470-481
Usability Testing of Mobile Devices: A Comparison of Three Approaches
482-495
Evaluating the Effectiveness of “Effective View Navigation” for Very Long Ordered Lists on Mobile Devices
496-509
Understanding Situated Social Interactions in Public Places
510-521
Benefits of Social Intelligence in Home Dialogue Systems
522-535
Evolution of Norms in a Newly Forming Group
536-549
A Comparison Between Spoken Queries and Menu-Based Interfaces for In-car Digital Music Selection
550-564
A Sketching Tool for Designing Anyuser, Anyplatform, Anywhere User Interfaces
565-578
FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device
579-587
Context of Use Evaluation of Peripheral Displays (CUEPD)
588-600
Improving Cell Phone Awareness by Using Calendar Information
601-614
Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments
615-628
Integration of 3D Data and Text: The Effects of Text Positioning, Connectivity, and Visual Hints on Comprehension
629-642
The Effect of Operational Mechanisms on Creativity in Design
643-656
The Necessity of a Meeting Recording and Playback System, and the Benefit of Topic–Level Annotations to Meeting Browsing
657-670
Key Issues in Interactive Problem Solving: An Empirical Investigation on Users Attitude
671-684
Designing Natural Language and Structured Entry Methods for Privacy Policy Authoring
685-698
Questionnaire–Based Research on Opinions of Visitors for Communication Robots at an Exhibition in Japan
699-712
A Toolset for Creating Iconic Interfaces for Interactive Workspaces
713-726
Designing Usable Interfaces with Cultural Dimensions
727-740
Use of Future-Oriented Information in User-Centered Product Concept Ideation
741-752
Wide vs. Narrow Paragraphs: An Eye Tracking Analysis
753-766
Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability
767-780
RealTourist – A Study of Augmenting Human-Human and Human-Computer Dialogue with Eye-Gaze Overlay
781-794
A Synergistic Approach to Efficient Interactive Video Retrieval
795-808
The Landscape of Time-Based Visual Presentation Primitives for Richer Video Experience
809-822
Temporal Magic Lens: Combined Spatial and Temporal Query and Presentation
823-834
Logging Events Crossing Architectural Boundaries
835-846
Representing Unevenly-Spaced Time Series Data for Visualization and Interactive Exploration
847-860
Multilevel Compound Tree – Construction Visualization and Interaction
861-872
Visualizing Missing Data: Graph Interpretation User Study
873-885
High-Level Visualization of Users’ Navigation in Virtual Environments
886-898
How Do People’s Concepts of Place Relate to Physical Locations?
899-913
The Territory Is the Map: Exploring the Use of Landmarks in Situ to Inform Mobile Guide Design
914-926
Technology in Place: Dialogics of Technology, Place and Self
927-937
Interaction and End-User Programming with a Context-Aware Mobile Application
938-941
Large Visualizations for System Monitoring of Complex, Heterogeneous Systems
942-945
The Challenge of Visualizing Patient Histories on a Mobile Device
946-949
Static Visualization of Temporal Eye-Tracking Data
950-953
Analytic Worksheets: A Framework to Support Human Analysis of Large Streaming Data Volumes
954-957
Hundreds of Folders or One Ugly Pile – Strategies for Information Search and Re-access
958-961
Exploring Results Organisation for Image Searching
962-965
The SenseMS: Enriching the SMS Experience for Teens by Non-verbal Means
966-969
TextTone: Expressing Emotion Through Text
970-973
Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference
974-977
BROAFERENCE – A Next Generation Multimedia Terminal Providing Direct Feedback on Audience’s Satisfaction Level
978-981
ChatAmp: Talking with Music and Text
982-985
The Optimal Focus Position When Scrolling Using a Small Display
986-989
Collaboration with DiamondTouch
990-993
Preference-Based Group Scheduling
994-997
Under My Finger: Human Factors in Pushing and Rotating Documents Across the Table
998-1001
DocuBits and Containers: Providing e-Document Micro-mobility in a Walk-Up Interactive Tabletop Environment
1002-1005
Transcription Table: Text Support During Meetings
1006-1009
Common Ground to Analyse Privacy Coordination in Awareness Systems
1010-1013
3D Syllabus: Interactive Visualization of Indexes to Multimedia Training Content
1014-1017
A Navigation and Examination Aid for 3D Virtual Buildings
1018-1021
Virtual Reflections and Virtual Shadows in Mixed Reality Environments
1022-1025
Cooking with the Elements: Intuitive Immersive Interfaces for Augmented Reality Environments
1026-1029
Learners’ Perceived Level of Difficulty of a Computer-Adaptive Test: A Case Study
1030-1033
How to Communicate Recommendations? Evaluation of an Adaptive Annotation Technique
1034-1037
Adaptive User Interfaces Development Platform
1038-1041
Adapting the ADS for High Volume Manufacturing
1042-1045
Immersive Live Sports Experience with Vibrotactile Sensation
1046-1049
Smooth Haptic Interaction in Broadcasted Augmented Reality
1050-1053
A Laser Pointer/Laser Trails Tracking System for Visual Performance
1054-1057
Effects of Display Layout on Gaze Activity During Visual Search
1058-1061
Eye-Tracking Reveals the Personal Styles for Search Result Evaluation
1062-1066
Hotspot Components for Gesture-Based Interaction
1067-1070
Development of Multi-modal Interfaces in Multi-device Environments
1071-1074
Analysing Trans-Modal Interface Migration
1075-1078
Inferring Relations Between Color and Emotional Dimensions of a Web Site Using Bayesian Networks
1079-1082
Abbrevicons: Efficient Feedback for Audio Interfaces
1083-1086
Icon Use by Different Language Groups: Changes in Icon Perception in Accordance with Cue Utility
1087-1090
User Aspects of Explanation Aware CBR Systems
1091-1095
Mobile Reacher Interface for Intuitive Information Navigation
1096-1099
Recognition Errors and Recognizing Errors – Children Writing on the Tablet PC
1100-1103
The Design of an Authoring Interface to Make eLearning Content Accessible
1104-1107
Reducing the Risk of Abandonment of Assistive Technologies for People with Autism
1108-1111
From Extraneous Noise to Categorizable Signatures: Using Multi-scale Analyses to Assess Implicit Interaction Needs of Older Adults with Visual Impairments
1112-1115
Supporting Efficient and Reliable Content Analysis Using Automatic Text Processing Technology
1116-1119
Multi-platform Online Game Design and Architecture
1120-1123
Segment and Browse: A Strategy for Supporting Human Monitoring of Facial Expression Behaviour
1124-1128
iDwidgets: Parameterizing Widgets by User Identity
1129-1133
Rater Bias: The Influence of Hedonic Quality on Usability Questionnaires
1134-1137
Towards the Maturation of IT Usability Evaluation (MAUSE)
1138-1141
An X-Ray of the Brazilian e-Gov Web Sites
1142-1145
An Experiment to Measure the Usefulness of Patterns in the Interaction Design Process
1146-1149
Testing New Alarms for Medical Electrical Equipment
1150-1153
Relevance of Prior Experience in MHP Based Interactive TV Services
Back matter