A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created
by projecting visual elements on a black background into a physical environment. By considering visual arts and design theory
together with our own experience building about a dozen applications, we argue the importance of this technique in creating
ubiquitous computer applications that are truly contextualized in the physical world. Nine different examples using frameless
displays are described, providing the background for a systematization of frameless displays pros and cons, together with
a basic set of usage guidelines. The paper also discusses the differences and constraints on user interaction with visual
elements in a frameless display.