In the VIRTUAL FIRES project a LBGK based simulator is coupled to a virtual reality environment for a interactive real time
simulation of tunnel fires. The simulator not only has to deal with turbulent buoyant flows but it must also be able to calculate
a big number of timesteps each second for the real time visualisation. The general concept as well as some implementation
details are highlighted. Furthermore first results fire simulation in a real scale tunnel containing two trucks are presented.