This paper introduces AtomSwarm, a framework for sound-based performance using swarm dynamics. The classical ruleset for flocking
simulations is augmented with genetically-encoded behaviours, hormonal flows, and viral ‘memes’, creating a complex sonic
ecosystem that is capable of temporal adaptation and self-regulation. The architecture and sound design methodologies are
summarised here, with critical reference to its biomimetic design process, sonic spatialisation and self-organising capabilities.
It is finally suggested that the system’s lifelikeness is a product of its relational complexity, creating empathic engagement
purely through abstract formal structures.