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Collaborate with Strangers to Find Own Preferences
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Collaborate with Strangers to Find Own Preferences
Baruch Awerbuch1 , Yossi Azar2 , Zvi Lotker3 , Boaz Patt-Shamir4 and Mark R. Tuttle5 
| (1) |
Dept. of Computer Science, Johns Hopkins University, Baltimore, USA |
| (2) |
School of Computer Science, Tel Aviv University, Tel Aviv, 69978, Israel |
| (3) |
Dept. of Communication Systems Engineering, Ben-Gurion University, Beer Sheva, 84105, Israel |
| (4) |
School of Electrical Engineering, Tel Aviv University, Tel Aviv, 69978, Israel |
| (5) |
Intel Strategic CAD Lab, 77 Reed Road, Hudson, MA 01749, USA |
Published online: 27 July 2007
Abstract
We consider a model with n players and m objects. Each player has a “preference vector” of length m, that models his grades for all objects. The grades are initially unknown to the players. A player can learn his grade for
an object by probing that object, but performing a probe incurs cost. The goal of a player is to learn his preference vector
with minimal cost, by adopting the results of probes performed by other players. To facilitate communication, we assume that
players collaborate by posting their grades for objects on a shared billboard: reading from the billboard is free. We consider
players whose preference vectors are popular, i.e., players whose preferences are common to many other players. We present
a sequential and a parallel algorithm to solve the problem with logarithmic cost overhead.
Keywords ???
An extended abstract of this work appeared in the 17th Ann. ACM Symp. on Parallelism in Algorithms and Architecture, Las Vegas,
Nevada, July 2005.
Research of B. Awerbuch supported by NSF grant ANIR-0240551 and NSF grant CCR-0311795.
Research of Y. Azar supported in part by the German-Israeli Foundation and by the Israel Science Foundation.
Research of B. Patt-Shamir supported in part by Israel Ministry of Science and Technology and by the Israel Science Foundation.
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