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Want to Know How to Play the Game? Ask the ORACLE!

Paola Rizzo23 Contact Information, Michael Kriegel24 Contact Information, Rui Figueiredo25 Contact Information, MeiYii Lim24 Contact Information and Ruth Aylett24 Contact Information

(23)  Interagens s.r.l., c/o ITech, Via G. Peroni 444, 00133 Rome, Italy
(24)  Heriot-Watt University, Riccarton, Edinburgh, EH144AS, UK
(25)  INESC-ID, Av. Prof. Dr. Cavaco Silva, 2780-990 Porto Salvo, Portugal
The ORACLE Agent
This paper describes the ORACLE, an embodied intelligent virtual agent designed and built for helping players of a serious game named ORIENT [1]. The game challenges players at the socio-cultural level, because it requires them to learn how to interact smoothly with alien characters in order to save their planet. The ORACLE is a virtual agent on a mobile phone, whose goal is to enhance the users’ learning in the game. The agent can both react to the players’ questions, and proactively intervene for suggesting things to users or for commenting on their performance.

Keywords  Agents in games - applications of virtual agents - architectures for virtual agents


Contact Information Paola Rizzo
Email: p.rizzo@interagens.com

Contact Information Michael Kriegel
Email: michael@macs.hw.ac.uk

Contact Information Rui Figueiredo
Email: rui.figueiredo@gaips.inesc-id.pt

Contact Information MeiYii Lim
Email: myl@macs.hw.ac.uk

Contact Information Ruth Aylett
Email: ruth@macs.hw.ac.uk
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