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Using Visualizations to Support Design and Debugging in Virtual Reality
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Using Visualizations to Support Design and Debugging in Virtual Reality
Cara Winterbottom1 , Edwin Blake1 and James Gain1 
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Collaborative Visual Computing Laboratory, Department of Computer Science, University of Cape Town, Private Bag X3, Rondebosch
7701, South Africa |
Abstract
We present a visualization system that helps designers conceptualise interactions in a virtual environment (VE). We use event-condition-action
triads (triggersets) for specifying interactions, and provide multiple visualizations: sequence diagrams, floorplans and timelines.
We present a two part study: sequencing VE interactions accurately and debugging mistakes. Subjects were divided into two
groups: one received visualizations and triggersets and the other (a control group) received triggersets only. The visualization
group described 72.5% of the sequence correctly on average, compared to 56.4% by the non-visualization group. The visualization
group also detected more than twice as many errors as the control group. The visualization group worked well with multiple,
linked windows to create an understanding of the design. Floorplans were most useful for an overview, timelines for understanding
specific sequences and sequence diagrams for sequencing and finding mistakes.
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