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Animated Impostors for Real-Time Display of Numerous Virtual Humans

Amaury AubelContact Information, Ronan BoulicContact Information and Daniel ThalmannContact Information

(2)  Computer Graphics Lab, Swiss Federal Institute of Technology, CH-1015 Lausanne, Switzerland
Abstract
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has been conducted to tackle the issue of realtime rendering of numerous virtual humans. However, due to the growing interest in collaborative virtual environments the demand for numerous realistic avatars is becoming stronger. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. Then we show how impostors can be used to render virtual humans. Finally we introduce a concrete case study that demonstrates the effectiveness of our approach.

Contact Information Amaury Aubel
Email: aubel@lig.di.epfl.ch

Contact Information Ronan Boulic
Email: boulic@lig.di.epfl.ch

Contact Information Daniel Thalmann
Email: thalmann@lig.di.epfl.ch
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Referenced by
3 newer articles

  1. Tecchia, F. (2002) Image-based crowd rendering. IEEE Computer Graphics and Applications 22(2)
    [CrossRef]
  2. Aubel, A. (2000) Real-time display of virtual humans: levels of details and impostors. IEEE Transactions on Circuits and Systems for Video Technology 10(2)
    [CrossRef]
  3. O'Hara, Noel (2002) Hierarchical Impostors for the Flocking Algorithm in 3D. Computer Graphics Forum 21(4)
    [CrossRef]
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