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James Silva and John Sedlak
i-xx
Front matter
1-17
A .NET Snapshot Coding 101
19-39
A Crash Course in XNA Pong: The Hello World of Game Development
41-50
Planning Your Game A Nonscientific Take on the Science of Game Planning
51-92
The Map Editor Making a World Maker
93-126
The Character Editor The Meat and Bones
127-169
Bringing It to the Game The Payoff
171-220
Particle Mayhem Bring Out the Smashing!
221-248
XACT Audio, Rumble, and More Sensory Overload
249-290
Scripting, AI, and Depth (and Death) Let’s Add Danger!
291-332
Menus, a HUD, and Deployment At Last, the Coveted Xbox 360 Deployment
333-360
Postprocessing Effects Some Graphical Glitz
361-398
Networking Console on the Interwebs!
399-442
Back matter
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