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Julie A. Jacko
Front matter
3-12
Preferences and Patterns of Paralinguistic Voice Input to Interactive Media
13-22
"Show and Tell": Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints
23-30
Exploiting Speech-Gesture Correlation in Multimodal Interaction
31-39
Pictogram Retrieval Based on Collective Semantics
40-49
Enrich Web Applications with Voice Internet Persona Text-to-Speech for Anyone, Anywhere
50-59
Using Recurrent Fuzzy Neural Networks for Predicting Word Boundaries in a Phoneme Sequence in Persian Language
60-69
Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile
70-75
Menu Selection Using Auditory Interface
76-83
Analysis of User Interaction with Service Oriented Chatbot Systems
84-93
Performance Analysis of Perceptual Speech Quality and Modules Design for Management over IP Network
94-103
A Tangible User Interface with Multimodal Feedback
104-113
Minimal Parsing Key Concept Based Question Answering System
114-123
Customized Message Generation and Speech Synthesis in Response to Characteristic Behavioral Patterns of Children
124-133
Multi-word Expression Recognition Integrated with Two-Level Finite State Transducer
134-143
Towards Multimodal User Interfaces Composition Based on UsiXML and MBD Principles
144-153
m-LoCoS UI: A Universal Visible Language for Global Mobile Communication
154-164
Developing a Conversational Agent Using Ontologies
165-175
Conspeakuous : Contextualising Conversational Systems
176-185
Persuasive Effects of Embodied Conversational Agent Teams
186-195
Exploration of Possibility of Multithreaded Conversations Using a Voice Communication System
196-205
A Toolkit for Multimodal Interface Design: An Empirical Investigation
206-215
An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface
216-224
Multimodal Interfaces for In-Vehicle Applications
225-231
Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction
232-242
An Empirical Study on Users’ Acceptance of Speech Recognition Errors in Text-Messaging
243-252
Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System
253-261
A Spoken Dialogue System Based on Keyword Spotting Technology
265-274
Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services
275-285
Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention
286-297
Can Virtual Humans Be More Engaging Than Real Ones?
298-307
Automatic Mobile Content Conversion Using Semantic Image Analysis
308-312
History Based User Interest Modeling in WWW Access
313-320
Development of a Generic Design Framework for Intelligent Adaptive Systems
321-330
Three Way Relationship of Human-Robot Interaction
331-339
MEMORIA: Personal Memento Service Using Intelligent Gadgets
340-348
A Location-Adaptive Human-Centered Audio Email Notification Service for Multi-user Environments
349-357
Emotion-Based Textile Indexing Using Neural Networks
358-365
Decision Theoretic Perspective on Optimizing Intelligent Help
366-375
Human-Aided Cleaning Algorithm for Low-Cost Robot Architecture
376-384
The Perception of Artificial Intelligence as “Human” by Computer Users
385-392
Speaker Segmentation for Intelligent Responsive Space
393-400
Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment
401-410
Emotional Interaction Through Physical Movement
411-420
Towards Affective Sensing
421-430
Affective User Modeling for Adaptive Intelligent User Interfaces
431-439
A Multidimensional Classification Model for the Interaction in Reactive Media Rooms
440-448
An Adaptive Web Browsing Method for Various Terminals: A Semantic Over-Viewing Method
449-458
Evaluation of P2P Information Recommendation Based on Collaborative Filtering
459-464
Understanding the Social Relationship Between Humans and Virtual Humans
465-474
EREC-II in Use – Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring
475-485
Development of an Adaptive Multi-agent Based Content Collection System for Digital Libraries
486-492
Using Content-Based Multimedia Data Retrieval for Multimedia Content Adaptation
493-498
Coping with Complexity Through Adaptive Interface Design
499-507
Region-Based Model of Tour Planning Applied to Interactive Tour Generation
508-517
A Learning Interface Agent for User Behavior Prediction
518-526
Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level Features of Videos
527-534
Adaptation in Intelligent Tutoring Systems: Development of Tutoring and Domain Models
535-543
Confidence Measure Based Incremental Adaptation for Online Language Identification
544-552
Study on Speech Emotion Recognition System in E-Learning
555-563
How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach
564-572
Gesture Interaction for Electronic Music Performance
573-582
A New Method for Multi-finger Detection Using a Regular Diffuser
583-588
Lip Contour Extraction Using Level Set Curve Evolution with Shape Constraint
589-598
Visual Foraging of Highlighted Text: An Eye-Tracking Study
599-604
Effects of a Dual-Task Tracking on Eye Fixation Related Potentials (EFRP)
605-614
Effect of Glance Duration on Perceived Complexity and Segmentation of User Interfaces
615-624
Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems
625-633
Multiple People Gesture Recognition for Human-Robot Interaction
634-641
Position and Pose Computation of a Moving Camera Using Geometric Edge Matching for Visual SLAM
642-648
“Shooting a Bird”: Game System Using Facial Feature for the Handicapped People
649-658
Human Pose Estimation Using a Mixture of Gaussians Based Image Modeling
659-668
Human Motion Modeling Using Multivision
669-678
Real-Time Face Tracking System Using Adaptive Face Detector and Kalman Filter
679-689
Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces
690-699
Human Shape Tracking for Gait Recognition Using Active Contours with Mean Shift
700-709
Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems
710-717
EyeScreen: A Gesture Interface for Manipulating On-Screen Objects
718-727
GART: The Gesture and Activity Recognition Toolkit
728-737
Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications
738-746
Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction
747-754
A Study of Human Vision Inspection for Mura
755-762
Tracing Users’ Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study
763-768
A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System
769-778
Human-Computer Interaction System Based on Nose Tracking
779-788
Evaluating Eye Tracking with ISO 9241 - Part 9
789-798
Impact of Mental Rotation Strategy on Absolute Direction Judgments: Supplementing Conventional Measures with Eye Movement Data
801-810
Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers
811-814
Media Convergence, an Introduction
815-820
An Improved H.264 Error Concealment Algorithm with User Feedback Design
821-828
Classification of a Person Picture and Scenery Picture Using Structured Simplicity
829-835
Designing Personalized Media Center with Focus on Ethical Issues of Privacy and Security
836-845
Evaluation of VISTO: A New Vector Image Search TOol
846-851
G-Tunes – Physical Interaction Design of Playing Music
852-861
nan0sphere: Location-Driven Fiction for Groups of Users
862-871
How Panoramic Photography Changed Multimedia Presentations in Tourism
872-881
Frame Segmentation Used MLP-Based X-Y Recursive for Mobile Cartoon Content
882-891
Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis
892-901
A Usability Study on Personalized EPG (pEPG) UI of Digital TV
902-908
Recognizing Cultural Diversity in Digital Television User Interface Design
909-917
A Study on User Satisfaction Evaluation About the Recommendation Techniques of a Personalized EPG System on Digital TV
918-925
Usability of Hybridmedia Services – PC and Mobile Applications Compared
926-932
m-YouTube Mobile UI: Video Selection Based on Social Influence
933-942
Can Video Support City-Based Communities?
943-952
Watch, Press, and Catch – Impact of Divided Attention on Requirements of Audiovisual Quality
953-962
Media Service Mediation Supporting Resident’s Collaboration in ubiTV
963-970
Implementation of a New H.264 Video Watermarking Algorithm with Usability Test
971-980
Innovative TV: From an Old Standard to a New Concept of Interactive TV – An Italian Job
981-989
Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing
990-999
User-Centered Design and Evaluation of a Concurrent Voice Communication and Media Sharing Application
1000-1009
Customer-Dependent Storytelling Tool with Authoring and Viewing Functions
1010-1018
Reliable Partner System Always Providing Users with Companionship Through Video Streaming
1019-1027
Modeling of Places Based on Feature Distribution
1028-1034
Knowledge Transfer in Semi-automatic Image Interpretation
Back matter
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