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Randall Shumaker
Front matter
3-12
The Storage Independent Polygonal Mesh Simplification System
13-21
A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping
22-31
3D-Image Visualization and Its Performance in Teleoperation
32-41
Manipulating Objects Behind Obstacles
42-51
Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences
52-61
Non-commercial Object-Base Scene Description
62-70
Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments
71-79
Acceleration of Terrain Rendering Using Cube Mesh
80-87
A Realistic Illumination Model for Stained Glass Rendering
88-96
Visual Hull with Silhouette Maps
97-103
Region-Based Artificial Terrain Texture Generation
104-110
A Real-Time Color Quantization Scheme for Virtual Environments Navigation System
111-121
A Distributed Framework for Scalable Large-Scale Crowd Simulation
122-131
QEM-Based Mesh Simplification with Effective Feature-Preserving
132-141
Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality
142-146
Lower Cost Modular Spatially Immersive Visualization
147-156
Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects
157-164
Parallel Search Algorithm for Geometric Constraints Solving
165-174
Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog
177-184
Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness
185-194
Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations
195-204
Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques
205-214
Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence
215-223
Interactive Haptic Rendering of High-Resolution Deformable Objects
224-233
Collaborative Virtual Environments: You Can’t Do It Alone, Can You?
234-243
Development of Wide-Area Tracking System for Augmented Reality
244-252
An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments
253-261
Development of a Handheld User Interface Framework for Virtual Environments
262-269
Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness
270-279
A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers
280-289
Design and Evaluation of a Hybrid Display System for Motion-Following Tasks
290-299
Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room
300-309
Towards Transparent Telepresence
310-319
Towards an Interaction Model in Collaborative Virtual Environments
320-328
C-Band: A Flexible Ring Tag System for Camera-Based User Interface
329-337
A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship
338-347
How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks
348-357
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments
358-366
Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision
367-375
Measurement of Suitability of a Haptic Device in a Virtual Reality System
376-385
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review
386-391
Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color
392-396
Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness
397-407
Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review
408-417
Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs
421-430
Sketch Based Modeling System
431-440
Ergonomic Interactive Testing in a Mixed-Reality Environment
441-450
Designer-Centered Haptic Interfaces for Shape Modeling
451-457
An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations
458-467
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
468-477
VR-Based Virtual Test Technology and Its Application in Instrument Development
478-487
An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups
488-496
A Virtual Environment for 3D Facial Makeup
497-503
A Virtual Space Environment Simulation System
504-513
Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances
514-522
Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to ‘Sense/Feel‘ Their Local Environment
523-532
A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations
533-542
Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments
543-553
IMPROVE: Collaborative Design Review in Mobile Mixed Reality
554-563
Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work
564-573
Augmented Reality System for Development of Handy Information Device with Tangible Interface
574-583
Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design
584-593
Simulators for Driving Safety Study – A Literature Review
594-603
A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation
607-616
Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse
617-626
Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application
627-632
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens
633-641
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects
642-650
AR Pottery: Experiencing Pottery Making in the Augmented Space
651-659
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals
660-669
Summary of Usability Evaluations of an Educational Augmented Reality Application
670-672
VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization
673-679
The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung
680-688
Cultural Heritage as Digital Experience: A Singaporean Perspective
689-698
Learning Cooperation in a Tangible Moyangsung
699-707
An Open-Source Virtual Reality Platform for Clinical and Research Applications
708-717
Colour Correct Digital Museum on the Internet
718-727
3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins
728-737
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance
738-747
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction
748-757
Plant Modeling and Its Application in Digital Agriculture Museum
Back matter
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