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The Motion Generation of Pedestrians as Avatars and Crowds of People
| Book Series | Lecture Notes in Computer Science |
| Publisher | Springer Berlin / Heidelberg |
| ISSN | 0302-9743 (Print) 1611-3349 (Online) |
| Volume | Volume 1765/2000 |
| Book | Digital Cities |
| DOI | 10.1007/3-540-46422-0 |
| Copyright | 2000 |
| ISBN | 978-3-540-67265-4 |
| DOI | 10.1007/3-540-46422-0_22 |
| Pages | 275-287 |
| Subject Collection | Computer Science |
| SpringerLink Date | Saturday, January 01, 2000 |
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The Motion Generation of Pedestrians as Avatars and Crowds of People
Ken Tsutsuguchi6, 7 , Kazuhiro Sugiyama7 and Noboru Sonehara7
| (6) |
NTT Open Lab, 2-4, Seika cho, Soraku-gun, Kyoto 619-0237, Japan |
| (7) |
NTT Cyber Space Laboratories, 1-1, Hikari-no-Oka, Yokosuka Kanagawa 239-0847, Japan |
Abstract
In the digital city, creating and displaying human animation is a significant problem. This paper describes two applications
of human walking animation: pedestrian as avatars and pedestrians as crowds of people. Animating controlled avatars which
start, stop, and turn interactively makes it possible to realize the digital city, we describe how to build a walking motion
generation module to create plane walking animation. Animating a large number of avatars or virtual bodies is expensive and
is a serious barrier to enhancing the digital city. We describe a method that offers cost-effective animation. This method
divides the figures in the scene into far and near groups. The movements of the former are updated less often. The proposed
methods can produce computer animation scenes rapidly that still offer good animation quality.
Keywords digital city - computer animation - motion reduction - avatar - pedestrian - human walking
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