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A Linear Time Heuristics for Trapezoidation of GIS Polygons

Gian Paolo LorenzettoContact Information and Amitava DattaContact Information

(7)  Department of Computer Science & Software Engineering, The University of Western Australia, Perth, W.A., 6009
Abstract
The decomposition of planar polygons into triangles is a well studied area of Computer Graphics with particular relevance to GIS. Trapezoidation is often performed as a first step to triangulation. Though a linear time algorithm [2] for the decomposition of a simple polygon into triangles exists, it is extremely complicated and in practice O(n log n) algorithms are used. We present a very simple O (n) -time heuristics for the trapezoidation of simple polygons without holes. Such polygons commonly occur in Geographic Information Systems (GIS) databases.

Contact Information Gian Paolo Lorenzetto
Email: gian@cs.uwa.edu.au

Contact Information Amitava Datta
Email: datta@cs.uwa.edu.au
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