This paper presents a new data structure, Slice-based Binary Shell (SBS), for efficient manipulation and rendering of binary
volume data. Since SBS stores only surface voxels with selected attributes of the voxels in a slice-based data structure that
allows direct access to the voxels, it shows high storage and computational efficiency. This efficiency becomes more prominent
when representing multiple binary objects. We also present an efficient rendering algorithm for SBS. The algorithm, based
on the shear-warp technique, provides high-speed interactive rendering for binary volumes of many objects on a PC with no
specialized hardware.
Key words: Binary volume rendering – Surface voxel – Spatial data structure – Medical imaging