Part I: RIDT'98
Recognition and Models
Fundamentals of 3D halftoning
Qun Lou1 and Peter Stucki1
| (1) |
MultiMedia Laboratory, University of Zurich, Zurich, Switzerland |
Abstract
3D halftoning is a new technique that allows the approximation of digital volumetric objects of varying material density e.g.
porous media for example, by an ensemble of binary material volume elements called vels. In theory, 3D halftoning is basically
an extension of the well known 2D halftoning process, as widely used in binary printing applications. In practice, however,
the development of 3D halftoning algorithms is strongly related to hardware specific boundary conditions, such as particular
characteristics of additive volumetric object manufacturing procedures. This paper addresses theoretical as well as practical
aspects of 3D halftoning that allow the rendition of digital volumetric objects of varying density using the stereolithographic
additive fabrication technique. An ultimate application of 3D halftoning is the reproduction of volumetric objects in medicine
that consist of a mixture of bone, cartilage and soft-tissues, for example.
Keywords 2D and 3D halftoning - 3D ordered dithering and error-diffusion - superspheres - 3D filtering - 3D fractals - porous media - binary volume elements or vels - additive fabrication techniques - stereolithography
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