The required learning time and curse of dimensionality restrict the applicability of Reinforcement Learning(RL) on real robots.
Difficulty in inclusion of initial knowledge and understanding the learned rules must be added to the mentioned problems.
In this paper we address automatic state abstraction and creation of hierarchies in RL agent’s mind, as two major approaches
for reducing the number of learning trials, simplifying inclusion of prior knowledge, and making the learned rules more abstract
and understandable. We formalize automatic state abstraction and hierarchy creation as an optimization problem and derive
a new algorithm that adapts decision tree learning techniques to state abstraction. The proof of performance is supported
by strong evidences from simulation results in nondeterministic environments. Simulation results show encouraging enhancements
in the required number of learning trials, agent’s performance, size of the learned trees, and computation time of the algorithm.
Keywords: State Abstraction, Hierarchical Reinforcement Learning