In this paper, we consider gestures as part of the resources activated in the mathematics classroom: speech, inscriptions,
artifacts, etc. As such, gestures are seen as one of the semiotic tools used by students and teacher in mathematics teaching–learning.
To analyze them, we introduce a suitable model, the
semiotic bundle. It allows focusing on the relationships of gestures with the other semiotic resources within a
multimodal approach. It also enables framing the mediating action of the teacher in the classroom: in this respect, we introduce the
notion of
semiotic game where gestures are one of the major ingredients.
Keywords Gesture - Multimodality - Semiotics - Semiotic bundle - Semiotic game