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Hack-proof synchronization protocol for multi-player online games
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Hack-proof synchronization protocol for multi-player online games
Yeung Siu Fung1 and John C. S. Lui1 
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Department of Computer Science & Engineering, The Chinese University of Hong Kong, Ma Liu Shui, China |
Published online: 7 October 2008
Abstract Synchronization protocols based on “dead-reckoning” are vulnerable to a popular type of cheat called speed-hack. A speed-hack
helps a cheater to gain unfair advantages by essentially speeding up the actions of the avatar controlled by the cheater,
so that the cheater can move, explore and gather items faster than honest players. This paper presents a novel version of
a dead-reckoning protocol that is invulnerable to speed-hacks. Existing games based on dead-reckoning can easily be modified
to use this hack-proof dead-reckoning protocol and how the protocol works on both client-server architecture and peer-to-peer
(P2P) architecture will be demonstrated in this paper.
Keywords Cheat prevention - Multiplayer online game - Speed-hack
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