During the last 10 years, numerous mixed-reality game prototypes have been built and studied. This paper is a game studies
attempt at understanding the findings of that research. First, this paper will look into the paradigm of pervasive mixed-reality
game research, analyzing how these games have been produced and studied. Then, there is an overview of some central, reoccurring
findings of that paradigm that is written with the intent of generalizing lessons of individual experiments. Finally, there
is a discussion on research methodology, analyzing how this type of research could better validate the findings that have
to do with play experiences and game design.