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Abstract

In this paper, we describe a near-complete Pocket PC implementation of a Mobile Multi-Modal Interaction (M3I) platform for pedestrian navigation. The platform is designed to easily support indoor and outdoor navigation tasks, and uses the combination of several modalities for presentation output and user input. Whereas 2D/3D-graphics and synthesized speech are used to present useful information on routes and places, fused input from embedded speech and gesture recognition engines allow for situated user interaction.

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