Front matter
1-11
Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99
Bruce Damer, Stuart Gold, Jan de Bruin and Dirk-Jan de Bruin
12-23
HutchWorld: Lessons Learned A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research
Lili Cheng, Linda Stone, Shelly Farnham, Ann Marie Clark and Melora Zaner
24-31
Organisation and Visualisation of Tacit Knowledge in Virtual Communities
Koen Bruynseels and Johan Vos
32-43
Integration of Simulation Tools in On-Line Virtual Worlds
Stéphane Sikora, David Steinberg and Claude Lattaud
44-53
Towards Digital Creatures in Real-Time 3D Games
Axel Buendia and Jean-Claude Heudin
54-64
A Framework to Dynamically Manage Distributed Virtual Environments
Yoann Fabre, Guillaume Pitel, Laurent Soubrevilla, Emmanuel Marchand and Thierry Géraud, et al.
65-76
Using GASP for Collaborative Interaction within 3D Virtual Worlds
Thierry Duval and David Margery
77-90
Generic 3D Ball Animation Model for Networked Interactive VR Environments
Hansrudi Noser, Christian Stern, Peter Stucki and Daniel Thalmann
91-98
An Overview on Virtual Sets
Antonia Lucinelma Pessoa Albuquerque, Jonas Gomes and Luiz Velho
99-106
Creating Emotive Responsive Characters Within Virtual Worlds
Ken Perlin
107-118
Avatar Physics and Genetics
Jeffrey Ventrella
119-134
Virtual Living Beings
Michel Bret
135-146
A Sound Propagation Model for Interagents Communication
Jean-Sébastien Monzani and Daniel Thalmann
147-158
Communication and Interaction with Learning Agents in Virtual Soccer
Cédric Sanza, Cyril Panatier and Yves Duthen
159-170
3D Clothes Modeling from Photo Cloned Human Body
Takao Furukawa, Jin Gu, WonSook Lee and Nadia Magnenat-Thalmann
171-184
Toward Alive Art
Luigi Pagliarini, Claudio Locardi and Vedran Vucic
185-191
In Search of Vital Presence - Evolving Virtual Musics
Rodney Berry
192-204
Birth of a New World Order: IceBorg
Andy Best
205-213
A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum)
Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson Cruz, Manuel Guillermo Forero and Patricia Cervantes
214-224
The World of Framsticks: Simulation, Evolution, Interaction
Maciej Komosinski
225-234
A 3-D Biomechanical Model of the Salamander
Auke Jan Ijspeert
235-244
Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model
Eric Jallas, Pierre Martin, Ronaldo Sequeira, Sammy Turner and Michel Cretenet, et al.
245-255
Basins of Attraction and the Density Classification Problem for Cellular Automata
Terry Bossomaier, Llewylyn Sibley-Punnett and Tim Cranny
256-269
Text-to-Audiovisual Speech Synthesizer
Udit Kumar Goyal, Ashish Kapoor and Prem Kalra
270-285
Virtual Environments for Visually Impaired
Sudhanshu Kumar Semwal and Debra Lee Evans-Kamp
286-293
VR American Football Simulator with Cylindrical Screen
Motonori Doi, Takeshi Takai and Kunihiro Chihara
294-302
Augmented Reality Based Input Interface for Wearable Computers
Hiroshi Sasaki, Tomohiro Kuroda, Yoshitsugu Manabe and Kunihiro Chihara
303-312
Multi Screen Environment with a Motion Base
Haruo Takeda, Satoshi Kiyohara, Kunihiro Chihara, Hiroshi Kawase and Yuji Matsuda, et al.
Back matter