We investigate the best defence model of an imperfect information game. In particular, we prove that finding optimal strategies
for this model is NP-complete in the size of the game tree. We then introduce two new heuristics for this problem and show
that they outperform previous algorithms. We demonstrate the practical use and effectiveness of these heuristics by testing
them on random game trees and on a hard set of problems from the game of Bridge. For the Bridge problem set, our heuristics
actually outperform the human experts who produced the model solutions.
Keywords imperfect information - heuristics - complexity - Bridge