Computer programs such as MUSIC V or CSOUND lead to a huge number of sound examples, either in the synthesis or in the processing
domain. The translation of such algorithms to real-time programs such as MAX-MSP allows these digitally created sounds to
be used effectively in performance. This includes interpretation, expressivity, or even improvisation and creativity. This
particular bias of our project (from sound to gesture) brings about new questions such as the choice of strategies for gesture
control and feedback, as well as the mapping of peripherals data to synthesis and processing data. The learning process is
required for these new controls and the issue of virtuosity versus simplicity is an everyday challenge.