Welcome!
To use the personalized features of this site, please log in or register.
If you have forgotten your username or password, we can help.
|
 |
Skeletons and Transformations in an Integrated Parallel Programming Environment*
| |
|
Skeletons and Transformations in an Integrated Parallel Programming Environment *
Bruno Bacci5, Sergei Gorlatch6 , Christian Lengauer7 and Susanna Pelagatti8
| (5) |
University of Passau, D-94030 Passau, Germany |
| (6) |
Quadrics Supercomputers World Ltd., Via S. Maria 83, I-56125 Pisa, Italy |
| (7) |
Universität Passau, D-94030 Passau, Germany |
| (8) |
Universitá di Pisa, Corso Italia 40, I-56125 Pisa, Italy |
Abstract
We present an integrated environment for the systematic development of parallel and distributed programs. Our approach allows
the user to construct complex applications by composing and trans- forming skeletons, i.e., recurring patterns of task and data parallelism. First academic and commercial experience with skeleton-based systems
has demonstrated the benefits of the approach but also the lack of a dedicated set of methods for algorithm design and performance
predic- tion. We take a first step towards such a set of methods by proposing an environment which integrates a framework
for algorithm transformation, called FAN, with two existing skeleton-based programming systems: the academic system P3L and
its commercial counterpart SkIE.
Fulltext Preview (Small, Large)
 References secured to subscribers.
|
|
|
|
|
|