Our proposed cognitive distance learning agent generates sequence of actions from a start state to goal state in problem state
space. This agent learns cognitive distance (path cost) of arbitrary combination of two states. The action generation at each
state is selection of next state that has minimum cognitive distance to the goal.
In this paper, we investigate a leraning process of the agent by a computer simulation inatile world state space. An average
search cost is more reduced more the prior learning term is long and our problem solve is familiar to the environment. After
enough learning process, an average search cost of prposed method is reduced to 1/20 from that of conventional search method.