Researchers have created 3D interaction techniques for immersive virtual worlds, but existing techniques represent just part
of the design space. While exploring other parts of the design space might yield more effective techniques, conducting that
exploration is difficult and time-consuming. Analyzing the particular task, user, and hardware characteristics for any given
problem is straightforward, but only suggests the shape of a potential technique; generating the technique itself still requires
a creative breakthrough. We propose extending existing approaches to generating 3D interaction techniques by focusing more
explicitly on identifying and breaking assumptions about the real world to inspire potential technique ideas. We describe
our approach, suggest an initial list of assumptions to consider, and present a case study of applying the process to create
a technique for navigation with visible landmarks and place representations.
Keywords Virtual reality - 3D interaction - Interaction techniques - Generative methods