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Abstract

We present a new method for morphing 2D and 3D objects. In particular we focus on the problem of smooth interpolation on a shape manifold. The proposed method takes advantage of two recent works on 2D and 3D shape analysis to compute elastic geodesics between any two arbitrary shapes and interpolations on a Riemannian manifold. Given a finite set of frames of the same (2D or 3D) object from a video sequence, or different expressions of a 3D face, our goal is to interpolate between the given data in a manner that is smooth. Experimental results are presented to demonstrate the effectiveness of our method.

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