The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks
and approaches, drawn from different disciplines that relate to interaction and movement. This enabled the exploration of
the relationships between bodily actions and the corresponding responses from technology. Interaction analysis, two design
frameworks and Laban movement analysis were chosen for their ability to provide different perspectives on human movement in
interaction design. Each framework and approach provided a different, yet still useful, perspective to inform the design of
movement-based interaction. Each allowed us to examine the interaction between the player and the game technology in quite
distinctive ways. Each contributed insights that the others did not.
Keywords Body - Embodied - Framework - Interaction - Movement