We present a method for the synthesis of sequences of realistically looking human movements from learned example patterns.
We apply this technique for the synthesis of dynamic facial expressions. Sequences of facial movements are decomposed into
individual movement elements which are modeled by linear combinations of learned examples. The weights of the linear combinations
define an abstract pattern space that permits a simple modification and parameterization of the style of the individual movement
elements. The elements are defined in a way that is suitable for a simple automatic resynthesis of longer sequences from movement
elements with different styles. We demonstrate the efficiency of this technique for the animation of a 3D head model and discuss
how it can be used to generate spatio-temporally exaggerated sequences of facial expressions for psychophysical experiments
on caricature effects.