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Book Chapter
Ambiguous Classes in the Games μ-Calculus Hierarchy
Book Series
Lecture Notes in Computer Science
Publisher
Springer Berlin / Heidelberg
ISSN
0302-9743 (Print) 1611-3349 (Online)
Volume
Volume 2620/2003
Book
Foundations of Software Science and Computation Structures
DOI
10.1007/3-540-36576-1
Copyright
2003
ISBN
978-3-540-00897-2
DOI
10.1007/3-540-36576-1_5
Pages
70-86
Subject Collection
Computer Science
SpringerLink Date
Wednesday, January 01, 2003
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Ambiguous Classes in the Games μ-Calculus Hierarchy
André Arnold
5
and Luigi Santocanale
5
(5)
LaBRI, Université Bordeaux 1, Bordeaux
Abstract
Every parity game is a combinatorial representation of a closed Boolean μ-term. When interpreted in a distributive lattice every Boolean μ-term is equivalent to a fixed-point free term. The alternationdepth hierarchy is therefore trivial in this case. This is not the case for non distributive lattices, as the second author has shown that the alternation -depth hierarchy is infinite.
In this paper we show that the alternation-depth hierarchy of the games μ-calculus, with its interpretation in the class of all complete lattices, has a nice characterization of ambiguous classes: every parity game which is equivalent both to a game in σ
n
+1 and to a game π
n
+1 is also equivalent to a game obtained by composing games in σ
n
and π
n
.
The second author acknowledges .nancial support from the European Commission through an individual Marie Curie fellowship.
André
Arnold
Email:
andre.arnold@labri.fr
Luigi
Santocanale
Email:
santocan@labri.fr
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