Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments
Javier Torrente20
, Pablo Lavín Mera20
, Pablo Moreno-Ger20
and Baltasar Fernández-Manjón20 
| (20) |
<e-UCM> Research Group Dpt. Software Engineering and Artificial Intelligence, Universidad Complutense de Madrid, C/ Profesor José García Santesmases sn, 28040 Madrid, Spain |
Abstract
Game-based learning is quickly becoming a popular trend in Technology-Enhanced Learning. However, the field is very broad
with many different initiatives being classified as game-based learning. On the other hand, instructors are demanding effective
ways to track the interaction of the students with the games and to assess the learning process. The diversity is a major
issue in this regard, requiring instructors to understand each game and to evaluate different kinds of games in different
ways. In this work we present a unified mechanism to gather tracking and assessment information from different and varied
games. All the information is stored in an online learning environment, where the instructor can consult it. The keystone
of the approach is a tracking and assessment API that can be implemented by different games on the client-side and by diverse
online learning environments on the server-side. This approach is illustrated with the <e-Adventure> family of educational
platforms, which support this interoperable API.
Keywords Game-based learning - adventure games - authoring tools - learning management systems - in-game assessment - adaptation - mobile learning
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