Understanding the flow of knowledge in multi-agent protocols is essential when proving the correctness or security of such protocols. Current logical approaches, often based on model checking, are well suited for modeling knowledge in systems where agents do not act strategically. Things become more complicated in strategic settings. In this paper we show that such situations can be understood as a special type of game – a
knowledge condition game – in which a coalition “wins” if it is able to bring about some epistemic condition. This paper summarizes some results relating to these games. Two proofs are presented for the computational complexity of deciding whether a coalition can win a knowledge condition game with and without opponents (Σ
2P-complete and NP-complete respectively). We also consider a variant of knowledge condition games in which agents do not know which strategies are played, and prove that under this assumption, the presence of opponents does not affect the complexity. The decision problem without opponents is still NP-complete, but requires a different proof.
Key words complexity - epistemic logic - game theory - imperfect information - knowledge - protocol - strategy
Sieuwert van Otterloo thanks the Institute for Logic, Language and Information in Amsterdam for its hospitality during the period that this paper was finalized.