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Constantine Stephanidis
Front matter
3-9
Fundamentals of Inclusive HCI Design
10-18
Ensuring Access to the Information Society for People with Disabilities Through Effective Use of Design for All Methodologies
19-27
Investigating the Use and Adoption of Self-service Technology in China
28-35
Determining Accessibility Needs Through User Goals
36-45
“It’s Not What You Do, It’s the Way That You Do It”: The Challenge Workshop - A Designer-Centred Inclusive Design Knowledge Transfer Mechanism for Different Contexts
46-55
Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers
56-65
Enabling International Usability Using Multicultural and Geographically Disperse Teams
66-74
Shifting Paradigms in Universal Design
75-81
Dealing with the Challenges of Interpreting International User Research
82-91
Privacy Issues for the Disclosure of Emotions to Remote Acquaintances Without Simultaneous Communication
92-97
Strategic User Research at Home and Abroad
98-106
Designing for Inclusivity
107-116
CBEADS©: A Framework to Support Meta-design Paradigm
117-126
Formats for User Data in Inclusive Design
127-136
Designers’ Perceptions of Methods of Involving and Understanding Users
137-146
Redesigning Earplugs: Issues Relating to Desirability and Universal Access
147-156
Universal Design and Mobile Devices
157-163
A Method of Design Improvement with the Structured Product Concept
164-173
Scenario-Based Design as an Approach to Enhance User Involvement and Innovation
174-178
Customer-Centered Product and Brand Experience Design in China – What HP Is Learning
179-186
A Study of Motivated Interface Based on Human Centered Design
187-196
Children – Computer Interaction: An Inclusive Design Process for the Design of Our Future Playground
197-206
Local Voice in a Global World – User-Centered Design in Support of Everyday Practices
207-216
Designing “Height” into Daily Used Products - A Case Study of Universal Design
217-223
Designing Data to be Inclusive: Enabling Cross-Disciplinary and Participative Processes
224-233
The UD Phenomenon in Japan: Product Innovation Through Universal Design
234-242
Search String Analysis from a Socio-economic Perspective
243-252
A Conceptual Model of Inclusive Technology for Information Access by the Rural Sector
253-262
Focussing on Extra-Ordinary Users
263-272
Augmented Cognition Foundations and Future Directions—Enabling “Anyone, Anytime, Anywhere” Applications
273-283
Privacy and Interruptions in Team Awareness Systems
284-293
On Developing Validator Software XValid for Testing Home Pages of Universal Design
294-301
Accessibility, Usability, Safety, Ergonomics: Concepts, Models, and Differences
302-311
How Inclusively Designed Mainstream Products Can Lead to Fresh Thinking in Home Adaptation
312-321
Designing for Participation in Socio-technical Software Systems
325-334
Towards a Walkthrough Method for Universal Access Evaluation
335-344
An Architecture for Adaptive and Adaptable Mobile Applications for Physically Handicapped People
345-354
Real-Time Image Correction for Interactive Environment
355-364
A User-Based Method for Speech Interface Development
365-373
iTeach: Ergonomic Evaluation Using Avatars in Immersive Environments
374-381
Survey Design for Visually Impaired and Blind People
382-391
Tile Dreamer : Game Tiles Made Easy
392-398
Remote Usability Tests – An Extension of the Usability Toolbox for Online-Shops
399-405
A Practical Inter-sensor Broadcast Authentication Scheme
406-413
Development of Automatic Web Accessibility Checking Modules for Advanced Quality Assurance Tools
414-419
Knowledge-Based User Authentication Associated with Biometrics
420-427
Taking Account of the Needs of Software Developers/Programmers in Universal Access Evaluations
428-437
Biometric Digital Key Mechanisms for Telebiometric Authentication Based on Biometric Certificate
438-446
I See Your Voice: The Development of Image Caption Generating Software and On-Line User Community for the Auditory Disabled
447-452
Economic and Social Condition of the Software Quality Assessment
453-462
Agile Methods and Visual Specification in Software Development: A Chance to Ensure Universal Access
463-472
Biometric Person Authentication for Access Control Scenario Based on Face Recognition
473-480
Biometric Driver Authentication Based on 3D Face Recognition for Telematics Applications
481-490
A Graphics Adaptation Framework and Video Streaming Technique for 3D Scene Representation and Interaction on Mobile Devices
491-496
Fuzzy Face Vault: How to Implement Fuzzy Vault with Weighted Features
497-506
DEVAL – A Device Abstraction Layer for VR/AR
507-516
A Portal-Based Tool for Developing, Delivering and Working with Guidelines
517-526
From “Design for All” Towards “Design for One” – A Modular User Interface Approach
527-536
Mobile Application Model for the Blind
537-546
Easy Model-Driven Development of Multimedia User Interfaces with GuiBuilder
547-552
Security Analysis on the Authentication Mechanisms of Korean Popular Messengers
553-562
Advanced Identification Technologies for Human-Computer Interaction in Crisis Rooms
563-572
Development of a Multiple Heuristics Evaluation Table (MHET) to Support Software Development and Usability Analysis
575-583
Accessibility Research in a Vocational Context
584-592
User Modelling and Social Intelligence
593-602
Web Navigation for Individuals with Dyslexia: An Exploratory Study
603-612
Guidelines for the Development and Improvement of Universal Access Systems for Blind Students
613-621
From Handicap to Diversity
622-631
Does My Stigma Look Big in This? Considering Acceptability and Desirability in the Inclusive Design of Technology Products
632-636
Effects of Mouse Tremor Smoothing Adapter on Ease of Computer Mouse Use by Individuals with Essential Tremor: A Pilot Study
637-646
Training the Elderly in the Use of Electronic Devices
647-656
Comparative Study of Disabled vs. Non-disabled Evaluators in User-Testing: Dyslexia and First Year Students Learning Computer Programming
657-666
GSLC: Creation and Annotation of a Greek Sign Language Corpus for HCI
667-675
Impact of Sign Language Movie and Text Layout on the Readout Time
676-685
Comparative Analysis of the Accessibility of Desktop Operating Systems
686-695
DfA Implementations for People with Vision and Hearing Disabilities: Application and Development for Information Society
696-705
Mobile Computing in Maintenance Activities: A ’Situational Induced Impairments and Disabilities’ Perspective
706-715
Establishing Design Best Practices for Users with Cognitive and Learning Difficulties
716-721
Technology and Regional Social Structures: Evaluation of Remote Sign Language Interpretation in Finland
722-730
Cognitive Ability Measures for Accessible Web Content
731-740
Cognitive Aspects of Ageing and Product Interfaces: Interface Type
741-750
Experimental Study on Enlarged Force Bandwidth Control of a Knee Rehabilitation Robot
751-760
An Interactive Wearable Assistive Device for Individuals Who Are Blind for Color Perception
761-770
Integration of Caption Editing System with Presentation Software
771-775
Cognitive Styles and Knowledge of Operational Procedures of Electric Appliances
776-785
Cognitive Scales and Mental Models for Inclusive Design
786-794
Three Dimensional Articulator Model for Speech Acquisition by Children with Hearing Loss
795-804
DfA Products and Services from a User Perspective to Facilitate Life at Home for People with Cognitive Impairments
805-811
Design Implications of Simultaneous Contrast Effects Under Different Viewing Conditions
812-817
Beyond the Constraints of QWERTY Keyboard: Challenges to Provide Alternative Input Methods for Japanese Older Adults
818-823
Embedding Expert System into a Computerized Assessment Tool for Mouse Proficiency
824-830
Urgent Information Presentation Using Listed Sign Language
831-840
SMART Rehabilitation: Implementation of ICT Platform to Support Home-Based Stroke Rehabilitation
841-850
Perceptive Supplementation for an Access to Graphical Interfaces
853-860
Elderly and Disabled Travelers Needs in Infomobility Services
861-867
Aging Well: The Use of Assistive Technology to Enhance the Lives of Elders
868-876
Senior Surfers 2.0: A Re-examination of the Older Web User and the Dynamic Web
877-886
Older People as Information Seekers: Exploratory Studies About Their Needs and Strategies
887-893
Requirements and Ethical Issues for Sensor-Augmented Environments in Elderly Care
894-903
Ergonomic Design of Computerized Devices for Elderly Persons - The Challenge of Matching Antagonistic Requirements
904-913
Web Access for Older Adults: Voice Browsing?
914-922
How Can We Make IT Devices Easy for Older Adults? Effects of Repetitive Basic Operation Training and Help-Guidance on Learning of Electronic Program Guide System
923-932
On Some Aspects of Improving Mobile Applications for the Elderly
933-941
Touch Screen User Interfaces for Older Adults: Button Size and Spacing
942-949
Creating Home Network Access for the Elderly
950-959
Contextual Research on Elderly Users’ Needs for Developing Universal Design Mobile Phone
960-967
Design of Interactive Technology for Ageing-In-Place
968-974
Difficulties on Small-Touch-Screens for Various Ages
975-981
Strategy of Visual Search of Targets on Screen Through Eye Movement of Elderly Person
982-989
Methodologies for Involving Older Adults in the Design Process
990-999
RFID Cards: A New Deal for Elderly Accessibility
1000-1009
An Investigation of Older Persons’ Browser Usage
1010-1019
Investigation of Adaptation Dimensions for Age-Differentiated Human-Computer Interfaces
1020-1029
User Specific Design of Interfaces and Interaction Techniques: What Do Older Computer Users Need?
1030-1039
Older Adults and the Web: Lessons Learned from Eye-Tracking
1040-1049
Usability Design of a Scanning Interface for a Robot Used by Disabled Users
Back matter
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