Extreme Programming (XP) and other Agile Methods are gaining increasing attention for their ability to successfully deliver
quality software on time and on budget. These methods embrace the human aspects of software development placing special value
on communication and work environment. This paper explores the experience of teaching a three credit hour Software Design
and Development course using a development methodology based upon Extreme Programming. Overall, Extreme Programming appears
to be a good fit to the academic setting with some adjustments. Adaptations are suggested for both Extreme Programming and
the typical class structure to improve the match.