A system using visual information to interact with its environment, e.g. a robot, needs to process an enormous amount of data.
To ensure that the visual process has tractable complexity visual attention plays an important role.
A visual process will always have a number of implicit and explicit tasks that defines its purpose. The present document discusses
attention mechanisms for selection of visual input to respond to the current set of tasks. To provide a truly distributed
approach to attention it is suggested to model the control using game theory, in particular coalition games.